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    Changelog

    The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

    [3.0.0-preview] - 2021-04-06

    Added

    • Added DeviceSimulatorPlugin class - a new way to extend the Device Simulator.
    • Added new devices.

    Changed

    • Redesigned how custom devices are added to the Device Simulator.

    Removed

    • Preferences for Device Simulator were removed due to changes in how custom devices are loaded.
    • Device Specifications panel removed fromm the Control Panel.
    • Screen Settings panel removed from the Control Panel.

    Fixed

    • Case 1295407 The input is detected when clicking on notch.
    • Case 1217736 Fix resolution, safe area, and cutouts when simulating Android devices in windowed mode.

    [2.2.4-preview] - 2020-11-30

    Fixed

    • Case 1253362 Screen.SafeArea returns different values with the same device when maximizing and unmaximizing the Device Simulator window.
    • Case 1227475 Device Simulator does not fit into the window when minimizing the Simulator window while 'Fit To Screen' is turned on.
    • Case 1284136 Device Simulator window is empty and NullReferenceException is thrown when Input System package is installed.
    • Case 1269790 UnauthorizedAccessException errors are thrown when selecting Device Simulator tab in the Project Settings.

    [2.2.3-preview] - 2020-07-29

    Fixed

    • Case 1258816 Installing Device Simulator package results in 'TwoPaneSplitView' error.
    • Case 1247506 [Device Simulator] resets Application Settings when entering Play Mode.
    • Case 1228680 An error is thrown when trying to retrieve/load Device Simulator window icon.
    • Failing to create RenderTexture when resolution is set to 0.
    • Fixed simulator window style in personal theme. New icons and matching divider colors.

    [2.2.2-preview] - 2020-04-22

    Changed

    • Only left mouse click is used for touch simulation. Right click used to work. That was not intended and caused issues when both buttons were pressed.

    Fixed

    • Case 1215351 Screen is flipped vertically when the editor is using OpenGL.
    • IMGUI input is no longer registered in the wrong place.
    • Old Input touches transition to Stationary phase. Used to get stuck in the Moved phase, even when the cursor was stationary.

    [2.2.1-preview] - 2020-03-28

    Fixed

    • Unity.DeviceSimulator.Tests.Common assembly is included for all platforms, this causes builds to fail.

    [2.2.0-preview] - 2020-03-26

    Added

    • Support for the new Input System. One finger touch.

    [2.1.1-preview] - 2020-03-20

    Fixed

    • Case 1229098 Device simulator 2.1.0 has compilation errors in SimulatorWindow class in 2020.1.0b1

    [2.1.0-preview] - 2020-03-04

    Added

    • Serializing extensions during domain reload.

    Changed

    • Completed a significant refactoring of how simulated device is rendered. Old code got way too messy.

    Fixed

    • Removed dependency on NUnit.Framework.

    [2.0.0-preview] - 2019-12-05

    Added

    • Over 50 new devices.
    • Searchable list of devices.
    • Simulation of UnityEngine.Application functionality: internetReachability, isConsolePlatform, isEditor, isMobilePlatform, platform, systemLanguage, LowMemoryCallback.
    • device.json file validation. Devices that don't pass validation are ignored.
    • Documentation for device.json format.
    • Documentation for setting up SystemInfo and Application class simulation.

    Changed

    • device.json format. The new format is incompatible with the old one.

    Fixed

    • Null reference exception when certain fields were omitted from device.json file.
    • Main camera transform affecting and corrupting device rendering.
    • Control panel stays hidden after domain reload.

    [1.3.0-preview] - 2019-11-15

    Added

    • Support loading render doc from the Simulator view
    • Safe area highlight color and line width can now be configured in Preferences
    • Simulator info panel can now be hidden

    Removed

    • Removed Player Settings section from the Simulator info panel

    Fixed

    • Preview image is no longer darker than game view with linear color space
    • Top of the device can now be scrolled to when the Simulator view is zoomed in

    [1.2.0-preview] - 2019-10-11

    Added

    • Preferences -> Device Simulator to set the customised device directory

    [1.1.0-preview] - 2019-09-26

    Added

    • Project Settings -> Device Simulator
    • SystemInfo simulation from arbitrary assemblies. Assembly list in Project Settings
    • Spacer lines between foldouts in the control panel for visual clarity

    Changed

    • Use Player Settings toggle was renamed to Override Player Settings. Its function was also inverted
    • New device rotation icons

    Fixed

    • Control panel now has a scroll view. UI elements no longer overlap each other when they don't fit
    • UI elements from control panel no longer bleed into device panel
    • Fixed "Layout update is struggling to process current layout (consider simplifying to avoid recursive layout)" error

    [1.0.0-preview] - 2019-09-23

    Added

    • Simulating SystemInfo if called directly from Assembly-CSharp
    • Warning is shown if simulator window is not active, which happens when some other simulator or game window owns rendering
    • Simulating windowed mode on Android
    • Simulating Screen.cutouts
    • Highlight Safe Area toggle
    • Documentation

    Changed

    • Fit to Screen is now a toggle
    • DeviceInfo format was changed to include multiple graphics APIs

    [0.1.0-preview.1] - 2019-08-21

    This is the first release of Unity Device Simulator Package.

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