Simulation Scope
The scope in which calls to SystemInfo and Application return simulated results is limited in order to preserve functionality of the editor and editor extensions. Simulation can be turned ON or OFF for each assembly. By default simulation is ON for scripts that are outside of any custom assemblies.
To simulate SystemInfo and Application class behavior in custom assemblies, assembly names have to be added to the list found in Project Settings -> Device Simulator
.
Screen simulation is not limited by assembly.
Simulated API List
Screen
- autorotateToLandscapeLeft
- autorotateToLandscapeRight
- autorotateToPortrait
- autorotateToPortraitUpsideDown
- currentResolution
- cutouts
- dpi
- fullScreen
- fullScreenMode
- height
- orientation
- safeArea
- width
SystemInfo
- copyTextureSupport
- deviceModel
- deviceType
- graphicsDeviceID
- graphicsDeviceName
- graphicsDeviceType
- graphicsDeviceVendor
- graphicsDeviceVendorID
- graphicsDeviceVersion
- graphicsMemorySize
- graphicsMultiThreaded
- graphicsShaderLevel
- graphicsUVStartsAtTop
- hasDynamicUniformArrayIndexingInFragmentShaders
- hasHiddenSurfaceRemovalOnGPU
- hasMipMaxLevel
- hdrDisplaySupportFlags
- maxComputeBufferInputsCompute
- maxComputeBufferInputsDomain
- maxComputeBufferInputsFragment
- maxComputeBufferInputsGeometry
- maxComputeBufferInputsHull
- maxComputeBufferInputsVertex
- maxComputeWorkGroupSize
- maxComputeWorkGroupSizeX
- maxComputeWorkGroupSizeY
- maxComputeWorkGroupSizeZ
- maxCubemapSize
- maxTextureSize
- minConstantBufferOffsetAlignment
- npotSupport
- operatingSystem
- operatingSystemFamily
- processorCount
- processorFrequency
- processorType
- renderingThreadingMode
- supportedRandomWriteTargetCount
- supportedRenderTargetCount
- supports2DArrayTextures
- supports32bitsIndexBuffer
- supports3DRenderTextures
- supports3DTextures
- supportsAccelerometer
- supportsAsyncCompute
- supportsAsyncGPUReadback
- supportsAudio
- supportsComputeShaders
- supportsCubemapArrayTextures
- supportsGeometryShaders
- supportsGpuRecorder
- supportsGraphicsFence
- supportsGyroscope
- supportsHardwareQuadTopology
- supportsInstancing
- supportsLocationService
- supportsMipStreaming
- supportsMotionVectors
- supportsMultisampleAutoResolve
- supportsMultisampledTextures
- supportsRawShadowDepthSampling
- supportsRayTracing
- supportsSeparatedRenderTargetsBlend
- supportsSetConstantBuffer
- supportsShadows
- supportsSparseTextures
- supportsTessellationShaders
- supportsTextureWrapMirrorOnce
- supportsVibration
- systemMemorySize
- unsupportedIdentifier
- usesLoadStoreActions
- usesReversedZBuffer
Application
- internetReachability
- isConsolePlatform
- isEditor
- isMobilePlatform
- platform
- systemLanguage
- LowMemoryCallback