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    Changelog

    [2.0.1] - 2025-11-07

    [2.0.0] - 2025-10-07

    • Updated version to match Multiplayer Play Mode.

    [2.0.0-pre.1] - 2025-08-06

    • Added support for Unity 6.3; migrated the code to the engine

    [2.0.0-exp.2] - 2025-07-23

    • Updated version to match Multiplayer Play Mode.

    [2.0.0-exp.1] - 2025-06-15

    • Updated version to match Multiplayer Play Mode.

    [1.5.0] - 2025-06-03

    • Updated version to match Multiplayer Play Mode.

    [1.5.0-exp.4] - 2025-05-14

    • Updated version to match Multiplayer Play Mode.

    [1.5.0-exp.3] - 2025-04-23

    Fixed

    • Fixed "Invalid multiplayer role mask" Argument Exception issue when building for non-standalone platforms.

    [1.5.0-exp.2] - 2025-04-02

    • Updated version to match Multiplayer Play Mode.

    [1.5.0-exp.1] - 2025-03-06

    Added

    • Included lightmap components to rendering automatic selection: ReflectionProbe, LightProbeGroup, LightProbeProxyVolume

    Fixed

    • Added a space to the Multiplayer Role tooltip for consistency
    • Added a fixed size for Multiplayer Role dropdown

    [1.4.0-pre.2] - 2025-01-10

    Fixed

    • Multiplayer Role reset to default value for build profiles after a restart

    [1.4.0-pre.1] - 2024-12-03

    • Bumping up version to stay synchronized with Multiplayer Playmode

    [1.3.2] - 2024-11-14

    • Bumping up version to stay synchronized with Multiplayer Playmode

    [1.3.1] - 2024-10-21

    • Bumping up version to stay synchronized with Multiplayer Playmode

    [1.3.0] - 2024-09-26

    Fixed

    • Fixed project settings multiplayer roles UI issues.
    • Fixed a null reference error when a component is added to the automatic selection options and the script is removed later.

    [1.3.0-pre.3] - 2024-09-20

    • Bumping up version to stay synchronized with Multiplayer Playmode

    [1.3.0-pre.2] - 2024-08-14

    Fixed

    • Fixed a null reference exception error message that could appear when the old Build Settings window was opened and the Dedicated Server module was not installed.

    [1.3.0-pre.1] - 2024-07-26

    Added

    • Documented a workflow to access the active multiplayer role in a script.

    [1.3.0-exp.4] - 2024-07-16

    • Bumping up version to stay synchronized with Multiplayer Playmode

    [1.3.0-exp.3] - 2024-07-11

    • Bumping up version to stay synchronized with Multiplayer Playmode

    [1.3.0-exp.2] - 2024-07-03

    • Bumping up version to stay synchronized with Multiplayer Playmode

    [1.3.0-exp.1] - 2024-06-24

    • Bumping up version to stay synchronized with Multiplayer Playmode

    [1.2.0] - 2024-06-04

    Added

    • Added EditorMultiplayerRolesManager.[Get|Set]MultiplayerRoleForClassicTarget to complement the EditorMultiplayerRolesManager.[Get|Set]MultiplayerRoleForBuildProfile API.

    [1.1.0] - 2024-04-24

    Fixed

    • Fixed the content selection icon overlapping with the Cinemachine for the camera in the hierarchy view.
    • Fixed multiplayer roles settings not being synced to multiplayer playmode virtual players.
    • Fixed multiplayer roles enabled automatically when the package is installed.

    Changed

    • Multiplayer Roles can be now assigned to build profiles. The old EditorMultiplayerRolesManager.[Get|Set]MultiplayerRoleForBuildTarget API has been deprecated in favor of the new EditorMultiplayerRolesManager.[Get|Set]MultiplayerRoleForBuildProfile API.

    [1.0.0] - 2024-03-12

    Added

    • CLI Arguments Defaults: Provides an UI in the build window for defining default values for the CLI arguments used to launch the game server.
    • Multiplayer Roles: Allows to decide which multiplayer role (Client, Server) to use in each build target.
    • Content Selection: Provides UI and API for selecting which content (GameObjects, Components) should be present/removed in the different multiplayer roles.
    • Automatic Selection: Provides UI and API for selecting which component types should be automatically removed in the different multiplayer roles.
    • Safety Checks: Activates warnings that helps detecting potential null reference exceptions caused by stripping objects for a multiplayer role.
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