Multiplayer roles
The Dedicated Server package introduces the concept of Multiplayer Role which describes the different roles that a Unity application can have in a multiplayer game. A game can have the following roles:
- Client role: This role is used by the players to play the game.
- Server role: This role hosts the game and runs the simulation.
- Client/Server role: This default role, also known as a listen server, is a type of server that contains a client.
Enable multiplayer roles
To enable the feature go to the Project Settings window, select the Multiplayer settings section and enable the Multiplayer Roles option.
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When Content Selection is enabled, a new dropdown will appear in the toolbar of the Editor. This dropdown allows to select the multiplayer role to be used when entering play mode.
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To specify which multiplayer role should be used when building, go to the Build Settings window and select the target platform. A new Multiplayer Role dropdown allows you to decide which multiplayer role to use for each build target.
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