Changelog
[0.9.0] - 2023-09-13
Changes
- Renamed
MultiplayerTargetRestricted
attribute toMultiplayerRoleRestricted
.
[0.8.0] - 2023-08-16
New features
- The Multiplayer Role is now independent from the Build Target and can be switched from the Editor Toolbar.
Changes
- Internal refactor, selection data of previous versions will be lost.
- Moved the CLI Arguments settings to Build Player Window.
- Moved the Content Selection API to
Unity.Multiplayer.MultiplayerRolesManager
andUnity.Multiplayer.Editor.EditorMultiplayerRolesManager
.
[0.7.0] - 2023-04-03
Changes
- Moved the Content Selection settings from Player Settings to Project Settings > Multiplayer > Content Selection
- Moved the CLI Arguments settings from Player Settings to Project Settings > Multiplayer > Dedicated Server
[0.6.0] - 2023-03-16
New features
- Added predefined components groups to the Automatic Selection settings.
Fixes
- Fixed content selection for Model assets.
- Fixed performance issue on inspector window.
[0.5.1] - 2023-02-21
New features
- Added "Command Line Arguments Defaults" to the Player Settings for Dedicated Server
Changes
- Refactored the internal database serialization. Selection data of previous versions will be lost.
Fixes
- Fixed incremental build not considering the GameObjects selection delta.
[0.4.0] - 2023-02-02
New features
- Added automatic Component selection that affects all components in the project (scenes and prefabs)
Changes
- Moved GameObject and Component
GetMultiplayerTarget
andSetMultiplayerTarget
extension methods to theContentSelection
api.
fixes
- Fixed GameObjects and Components selection not working on prefabs.
[0.3.0] - 2023-01-17
New features
- Added warning, on building or entering playmode, for objects that are stripped and there is another non-stripped object referencing it.
Fixes
- Fixed multi-selection edition for GameObject and Component stripping.
[0.2.0] - 2022-11-22
New features
- Added a warning message for when a GameObject or Component is stripped and there is another non-stripped object referencing it.
- Added
MultiplayerTargetRestricted
attribute to prevent a component class to be stripped from any target. - Added a
Clear multiplayer target selection data
option to the scene context menu in the Hierarchy window.
[0.1.0] - 2022-10-25
New features
- Added GameObject and Component stripping from scenes.
- Added GameObject and Component
GetMultiplayerTarget
andSetMultiplayerTarget
extension methods.