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    Class MultiplayerTargetRestrictedAttribute

    Marks a MonoBehaviour as multiplayer target restricted so it cannot be stripped in Server or Client platforms.

    Inheritance
    Object
    Attribute
    MultiplayerTargetRestrictedAttribute
    Namespace: Unity.DedicatedServer
    Syntax
    [AttributeUsage(AttributeTargets.Class, Inherited = true, AllowMultiple = false)]
    public sealed class MultiplayerTargetRestrictedAttribute : Attribute, _Attribute
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