Automatic components selection
You can also select which specific components should be present/removed from the project scenes and prefabs in the different multiplayer roles. When building or entering play mode, Unity will automatically strip the corresponding Components including its subclasses.
The list of components striped by the options is the following.
- Strip Rendering Components:
Camera
component.
Light
component.
- All components inheriting from
Render
.
- Strip UI Components:
- All
UIElements
components.
- All components in
UnityEngine.UI
namespace.
- All components in
UnityEngine.EventSystems
namespace.
UnityEngine.UIElements.PanelEventHandler
component.
UnityEngine.UIElements.PanelRaycaster
component.
- Strip Audio Components:
UnityEngine.AudioSource
component.
UnityEngine.AudioLowPassFilter
component.
UnityEngine.AudioHighPassFilter
component.
UnityEngine.AudioReverbFilter
component.
UnityEngine.AudioListener
component.
UnityEngine.AudioReverbZone
component.
UnityEngine.AudioDistortionFilter
component.
UnityEngine.AudioEchoFilter
component.
UnityEngine.AudioChorusFilter
component.
Workflow
- In the Project Settings window, select the Multiplayer settings
- In the Content Selection section, add the list of components to be selected for the Server or Clients.
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