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    Class EditorMultiplayerRolesManager

    Provides an api for managing multiplayer roles in the editor.

    Inheritance
    object
    EditorMultiplayerRolesManager
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.Multiplayer.Editor
    Assembly: solution.dll
    Syntax
    public static class EditorMultiplayerRolesManager

    Properties

    Name Description
    ActiveMultiplayerRoleMask

    Gets or sets the active multiplayer role mask.

    EnableMultiplayerRoles

    Enables multiplayer roles for the project.

    EnableSafetyChecks

    Enables safety checks for multiplayer roles. When entering play mode or building scenes, the editor will check and warn about any stripped GameObject or Component that is referenced by other objects and that can potentially cause null reference errors.

    Methods

    Name Description
    GetMultiplayerRoleForBuildTarget(NamedBuildTarget)

    Gets the multiplayer role mask that is going to be used for the provided build target.

    GetMultiplayerRoleMaskForComponent(Component)

    Gets the multiplayer role mask for a Component.

    GetMultiplayerRoleMaskForGameObject(GameObject)

    Gets the multiplayer role mask for a GameObject.

    SetMultiplayerRoleForBuildTarget(NamedBuildTarget, MultiplayerRoleFlags)

    Sets the multiplayer role mask that is going to be used for the provided build target.

    SetMultiplayerRoleMaskForComponent(Component, MultiplayerRoleFlags)

    Sets the multiplayer role mask for a Component.

    SetMultiplayerRoleMaskForGameObject(GameObject, MultiplayerRoleFlags)

    Sets the multiplayer role mask for a GameObject.

    Events

    Name Description
    ActiveMultiplayerRoleChanged

    Event that is invoked when the active multiplayer role mask changes.

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