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    Class EditorMultiplayerRolesManager.AutomaticSelection

    Provides an api for automatically stripping specific component types for the multiplayer roles.

    Inheritance
    object
    EditorMultiplayerRolesManager.AutomaticSelection
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.Multiplayer.Editor
    Assembly: solution.dll
    Syntax
    public static class EditorMultiplayerRolesManager.AutomaticSelection

    Methods

    Name Description
    GetCustomComponents()

    Gets the list of custom components that are automatically selected for the entire project.

    GetMultiplayerRoleMaskForComponentType(Type)

    Gets the multiplayer role mask for a component type.

    SetCustomComponents(Dictionary<Type, MultiplayerRoleFlags>)

    Sets the list of custom components that are automatically selected for the entire project.

    SetMultiplayerRoleMaskForComponentType(Type, MultiplayerRoleFlags)

    Sets the multiplayer role mask for a component type.

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