Interface IEndpoint
An endpoint represents a directed port (like DataInput<TDefinition, TType> and a node handle, like NodeHandle<TDefinition>.
Together they form a generalized "connectable" point that can be used in various unary and binary topology APIs.
You can create them for instance by tying a known handle to a port, using Tie<TType>(DataInput<TDefinition, TType>).
Namespace: Unity.DataFlowGraph
Syntax
public interface IEndpoint : IInternalEndpoint
Remarks
There's no stable API on the endpoint itself, only APIs external to endpoints are stable. Endpoints are not designed to be user implementable. Using an endpoint defined outside of this assembly is undefined behaviour.