Struct PositionAnimator.NodeData | Data Flow Graph | 0.19.0-preview.7
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    Struct PositionAnimator.NodeData

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.GetType()
    Object.ReferenceEquals(Object, Object)
    Namespace: Unity.DataFlowGraph.Examples.RenderGraph
    Syntax
    public struct NodeData : INodeData, IUpdate, IMsgHandler<float>, IMsgHandler<float3>, IInit

    Fields

    Speed

    Declaration
    public float Speed
    Field Value
    Type Description
    Single

    Methods

    HandleMessage(MessageContext, Single)

    Declaration
    public void HandleMessage(MessageContext ctx, in float msg)
    Parameters
    Type Name Description
    MessageContext ctx
    Single msg
    Implements
    IMsgHandler<TMsg>.HandleMessage(MessageContext, TMsg)

    HandleMessage(MessageContext, float3)

    Declaration
    public void HandleMessage(MessageContext ctx, in float3 msg)
    Parameters
    Type Name Description
    MessageContext ctx
    float3 msg
    Implements
    IMsgHandler<TMsg>.HandleMessage(MessageContext, TMsg)

    Init(InitContext)

    Declaration
    public void Init(InitContext ctx)
    Parameters
    Type Name Description
    InitContext ctx
    Implements
    IInit.Init(InitContext)

    Update(UpdateContext)

    Declaration
    public void Update(UpdateContext ctx)
    Parameters
    Type Name Description
    UpdateContext ctx
    Implements
    IUpdate.Update(UpdateContext)
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