Delegate Middleware<State>
Defines the structure of a method that can be called in order to alter the state of the application
Namespace: Unity.Play.Publisher.Editor
Syntax
public delegate Func<Dispatcher, Dispatcher> Middleware<State>(Store<State> store);
Parameters
Type | Name | Description |
---|---|---|
Unity.Play.Publisher.Editor.Store<State> | store |
Returns
Type | Description |
---|---|
Func<Dispatcher, Dispatcher> |
Type Parameters
Name | Description |
---|---|
State |