Delegate Middleware<State>
Defines the structure of a method that can be called in order to alter the state of the application
Namespace: Unity.Play.Publisher.Editor
Syntax
public delegate Func<Dispatcher, Dispatcher> Middleware<State>(Store<State> store);
Parameters
| Type | Name | Description |
|---|---|---|
| Unity.Play.Publisher.Editor.Store<State> | store |
Returns
| Type | Description |
|---|---|
| Func<Dispatcher, Dispatcher> |
Type Parameters
| Name | Description |
|---|---|
| State |