Namespace Unity.Compositor
Classes
AnimationCompositorNodeDefinition
CompositorDefaultImplementations
CompositorNodeDefinition<TSimData, TSimPorts, TKernelData, TKernelPorts, TKernel>
CompositorSystem<TNode, TTag, TAllocatedTag>
DataPhasePassThroughNode<T>
DFGReflectionHelpers
EditorGUIExtensions
EditorGUILayoutExtensions
EntityQueryBuilderExtensions
GameplayPropertyInitSystem
GameplayPropertySystem
GenericAssetManager<TAsset, TRegister>
GraphManager
NameCache
StoreFloatValueNode
TypeExtensions
TypeRegistry
Structs
AnimationCompositorNodeDefinition.DataPorts
AnimationCompositorNodeDefinition.Kernel
AnimationCompositorNodeDefinition.KernelData
AnimationCompositorNodeDefinition.MessagePorts
AnimationCompositorNodeDefinition.NodeData
ComponentDataForward
Command to describe an input or an output of the graph
CompositorNodeID
CompositorPortID
CompositorPortReference
ConnectAssetCommand
Command to connect an asset to a node input port
ConnectNodesCommand
Command to connects two nodes together
ContextReference
CreateNodeCommand
Command to instanciate a node
DataPhasePassThroughNode<T>.Data
DataPhasePassThroughNode<T>.Kernel
DataPhasePassThroughNode<T>.KernelData
DataPhasePassThroughNode<T>.KernelDefs
DataPhasePassThroughNode<T>.SimPorts
DefaultParameter
EntityContext
Graph
GraphExecutionModel
GraphID
GraphInstanceParameters
GraphParameterRegister
GraphReady
GraphReference
GraphRegister
GraphState
GraphVariant
PropertiesReference
ResizeArrayCommand
Command describing a PortArray size