Class CompositorGraphView
Inheritance
UnityEditor.VisualScripting.Editor.VseGraphView
CompositorGraphView
Inherited Members
UnityEditor.VisualScripting.Editor.VseGraphView.SlowDoubleClickSecs
UnityEditor.VisualScripting.Editor.VseGraphView.SlowDoubleClickMaxTimeElapsed
UnityEditor.VisualScripting.Editor.VseGraphView.lastHoveredVisualElement
UnityEditor.VisualScripting.Editor.VseGraphView.lastHoveredSmartSearchCompatibleElement
UnityEditor.VisualScripting.Editor.VseGraphView.clickTarget
UnityEditor.VisualScripting.Editor.VseGraphView.clickTimeSinceStartupSecs
UnityEditor.VisualScripting.Editor.VseGraphView.CollectCopyableGraphElements(System.Collections.Generic.IEnumerable<UnityEditor.Experimental.GraphView.GraphElement>, System.Collections.Generic.HashSet<UnityEditor.Experimental.GraphView.GraphElement>)
UnityEditor.VisualScripting.Editor.VseGraphView.OnSerializeGraphElements(System.Collections.Generic.IEnumerable<UnityEditor.Experimental.GraphView.GraphElement>)
UnityEditor.VisualScripting.Editor.VseGraphView.CanAcceptDrop(System.Collections.Generic.List<UnityEditor.Experimental.GraphView.ISelectable>)
UnityEditor.VisualScripting.Editor.VseGraphView.DragUpdated(UnityEngine.UIElements.DragUpdatedEvent, System.Collections.Generic.IEnumerable<UnityEditor.Experimental.GraphView.ISelectable>, UnityEditor.Experimental.GraphView.IDropTarget, UnityEditor.Experimental.GraphView.ISelection)
UnityEditor.VisualScripting.Editor.VseGraphView.DragPerform(UnityEngine.UIElements.DragPerformEvent, System.Collections.Generic.IEnumerable<UnityEditor.Experimental.GraphView.ISelectable>, UnityEditor.Experimental.GraphView.IDropTarget, UnityEditor.Experimental.GraphView.ISelection)
UnityEditor.VisualScripting.Editor.VseGraphView.DragEnter(UnityEngine.UIElements.DragEnterEvent, System.Collections.Generic.IEnumerable<UnityEditor.Experimental.GraphView.ISelectable>, UnityEditor.Experimental.GraphView.IDropTarget, UnityEditor.Experimental.GraphView.ISelection)
UnityEditor.VisualScripting.Editor.VseGraphView.DragLeave(UnityEngine.UIElements.DragLeaveEvent, System.Collections.Generic.IEnumerable<UnityEditor.Experimental.GraphView.ISelectable>, UnityEditor.Experimental.GraphView.IDropTarget, UnityEditor.Experimental.GraphView.ISelection)
UnityEditor.VisualScripting.Editor.VseGraphView.DragExited()
UnityEditor.VisualScripting.Editor.VseGraphView.GetCompatiblePorts(UnityEditor.Experimental.GraphView.Port, UnityEditor.Experimental.GraphView.NodeAdapter)
UnityEditor.VisualScripting.Editor.VseGraphView.DeleteSelection()
UnityEditor.VisualScripting.Editor.VseGraphView.RemoveSelection()
UnityEditor.VisualScripting.Editor.VseGraphView.OnMouseOver(UnityEngine.UIElements.MouseOverEvent)
UnityEditor.VisualScripting.Editor.VseGraphView.EnablePersistedSelectionRestore()
UnityEditor.VisualScripting.Editor.VseGraphView.DisablePersistedSelectionRestore()
UnityEditor.VisualScripting.Editor.VseGraphView.PersistentSelectionContainsElement(UnityEditor.Experimental.GraphView.GraphElement)
UnityEditor.VisualScripting.Editor.VseGraphView.RestoreSelectionForElement(UnityEditor.Experimental.GraphView.GraphElement)
UnityEditor.VisualScripting.Editor.VseGraphView.ClearPlaceholdersAfterDrag()
UnityEditor.VisualScripting.Editor.VseGraphView.ClearSelection()
UnityEditor.VisualScripting.Editor.VseGraphView.NotifyTopologyChange(UnityEditor.VisualScripting.GraphViewModel.IGraphModel)
UnityEditor.VisualScripting.Editor.VseGraphView.CanCutSelection()
UnityEditor.VisualScripting.Editor.VseGraphView.CanCopySelection()
UnityEditor.VisualScripting.Editor.VseGraphView.CanPaste()
UnityEditor.VisualScripting.Editor.VseGraphView.InvokeCutSelectionCallback()
UnityEditor.VisualScripting.Editor.VseGraphView.InvokeCopySelectionCallback()
UnityEditor.VisualScripting.Editor.VseGraphView.InvokePasteCallback()
UnityEditor.VisualScripting.Editor.VseGraphView.FrameSelectionIfNotVisible()
UnityEditor.VisualScripting.Editor.VseGraphView.AddToSelection(UnityEditor.Experimental.GraphView.ISelectable)
UnityEditor.VisualScripting.Editor.VseGraphView.RemoveFromSelection(UnityEditor.Experimental.GraphView.ISelectable)
UnityEditor.VisualScripting.Editor.VseGraphView.AddPositionDependency(UnityEditor.VisualScripting.GraphViewModel.IEdgeModel)
UnityEditor.VisualScripting.Editor.VseGraphView.AddPositionDependency(UnityEditor.VisualScripting.GraphViewModel.IStackModel, UnityEditor.VisualScripting.GraphViewModel.INodeModel)
UnityEditor.VisualScripting.Editor.VseGraphView.RemovePositionDependencies(UnityEditor.GUID, System.Collections.Generic.IEnumerable<UnityEditor.VisualScripting.GraphViewModel.INodeModel>)
UnityEditor.VisualScripting.Editor.VseGraphView.RemovePositionDependency(UnityEditor.VisualScripting.GraphViewModel.IEdgeModel)
UnityEditor.VisualScripting.Editor.VseGraphView.AlignSelection(System.Boolean)
UnityEditor.VisualScripting.Editor.VseGraphView.AlignGraphElements(System.Collections.Generic.IEnumerable<UnityEditor.Experimental.GraphView.GraphElement>)
UnityEditor.VisualScripting.Editor.VseGraphView.PanToNode(UnityEditor.GUID)
UnityEditor.VisualScripting.Editor.VseGraphView.GetBlackboard()
UnityEditor.VisualScripting.Editor.VseGraphView.CreatePlacematContainer()
UnityEditor.VisualScripting.Editor.VseGraphView.AddContextualMenuEntries(UnityEngine.UIElements.ContextualMenuPopulateEvent)
UnityEditor.VisualScripting.Editor.VseGraphView.store
UnityEditor.VisualScripting.Editor.VseGraphView.window
UnityEditor.VisualScripting.Editor.VseGraphView.ShowDebug
UnityEditor.VisualScripting.Editor.VseGraphView.UIController
UnityEditor.VisualScripting.Editor.VseGraphView.supportsWindowedBlackboard
UnityEditor.VisualScripting.Editor.VseGraphView.canCopySelection
UnityEditor.VisualScripting.Editor.VseGraphView.canCutSelection
UnityEditor.VisualScripting.Editor.VseGraphView.canPaste
UnityEditor.VisualScripting.Editor.VseGraphView.OnSelectionChangedCallback
UnityEditor.Experimental.GraphView.GraphView.GetPortCenterOverride(UnityEditor.Experimental.GraphView.Port, UnityEngine.Vector2)
UnityEditor.Experimental.GraphView.GraphView.ExecuteDefaultActionAtTarget(UnityEngine.UIElements.EventBase)
UnityEditor.Experimental.GraphView.GraphView.ExecuteDefaultAction(UnityEngine.UIElements.EventBase)
UnityEditor.Experimental.GraphView.GraphView.CollectElements(System.Collections.Generic.IEnumerable<UnityEditor.Experimental.GraphView.GraphElement>, System.Collections.Generic.HashSet<UnityEditor.Experimental.GraphView.GraphElement>, System.Func<UnityEditor.Experimental.GraphView.GraphElement, System.Boolean>)
UnityEditor.Experimental.GraphView.GraphView.CopySelectionCallback()
UnityEditor.Experimental.GraphView.GraphView.CutSelectionCallback()
UnityEditor.Experimental.GraphView.GraphView.PasteCallback()
UnityEditor.Experimental.GraphView.GraphView.DuplicateSelectionCallback()
UnityEditor.Experimental.GraphView.GraphView.DeleteSelectionCallback(UnityEditor.Experimental.GraphView.GraphView.AskUser)
UnityEditor.Experimental.GraphView.GraphView.SerializeGraphElements(System.Collections.Generic.IEnumerable<UnityEditor.Experimental.GraphView.GraphElement>)
UnityEditor.Experimental.GraphView.GraphView.DeleteSelectionOperation(System.String, UnityEditor.Experimental.GraphView.GraphView.AskUser)
UnityEditor.Experimental.GraphView.GraphView.DeleteElements(System.Collections.Generic.IEnumerable<UnityEditor.Experimental.GraphView.GraphElement>)
UnityEditor.Experimental.GraphView.GraphView.FramePrev(System.Func<UnityEditor.Experimental.GraphView.GraphElement, System.Boolean>)
UnityEditor.Experimental.GraphView.GraphView.FrameNext(System.Func<UnityEditor.Experimental.GraphView.GraphElement, System.Boolean>)
UnityEditor.Experimental.GraphView.GraphView.CalculateFrameTransform(UnityEngine.Rect, UnityEngine.Rect, System.Int32, UnityEngine.Vector3, UnityEngine.Vector3)
UnityEditor.Experimental.GraphView.GraphView.contentContainer
UnityEditor.Experimental.GraphView.GraphView.canDuplicateSelection
UnityEditor.Experimental.GraphView.GraphView.canDeleteSelection
UnityEngine.UIElements.VisualElement.Focus()
UnityEngine.UIElements.VisualElement.SetEnabledFromHierarchy(System.Boolean)
UnityEngine.UIElements.VisualElement.ContainsPoint(UnityEngine.Vector2)
UnityEngine.UIElements.VisualElement.Overlaps(UnityEngine.Rect)
UnityEngine.UIElements.VisualElement.DoMeasure(System.Single, UnityEngine.UIElements.VisualElement.MeasureMode, System.Single, UnityEngine.UIElements.VisualElement.MeasureMode)
UnityEngine.UIElements.VisualElement.ToString()
UnityEngine.UIElements.VisualElement.ClearClassList()
UnityEngine.UIElements.VisualElement.AddToClassList(System.String)
UnityEngine.UIElements.VisualElement.RemoveFromClassList(System.String)
UnityEngine.UIElements.VisualElement.ClassListContains(System.String)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Single, System.Single, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, System.Single>)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Rect, UnityEngine.Rect, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Rect>)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Color, UnityEngine.Color, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Color>)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Vector3, UnityEngine.Vector3, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Vector3>)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Vector2, UnityEngine.Vector2, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Vector2>)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Quaternion, UnityEngine.Quaternion, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Quaternion>)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.UIElements.Experimental.StyleValues, UnityEngine.UIElements.Experimental.StyleValues, System.Int32)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, System.Single>, System.Single, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, System.Single>)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Rect>, UnityEngine.Rect, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Rect>)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Color>, UnityEngine.Color, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Color>)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Vector3>, UnityEngine.Vector3, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Vector3>)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Vector2>, UnityEngine.Vector2, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Vector2>)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Quaternion>, UnityEngine.Quaternion, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Quaternion>)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.UIElements.Experimental.StyleValues, System.Int32)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Layout(UnityEngine.Rect, System.Int32)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.TopLeft(UnityEngine.Vector2, System.Int32)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Size(UnityEngine.Vector2, System.Int32)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Scale(System.Single, System.Int32)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Position(UnityEngine.Vector3, System.Int32)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Rotation(UnityEngine.Quaternion, System.Int32)
UnityEngine.UIElements.VisualElement.Insert(System.Int32, UnityEngine.UIElements.VisualElement)
UnityEngine.UIElements.VisualElement.Sort(System.Comparison<UnityEngine.UIElements.VisualElement>)
UnityEngine.UIElements.VisualElement.GetFirstOfType<T>()
UnityEngine.UIElements.VisualElement.GetFirstAncestorOfType<T>()
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IVisualElementScheduler.Execute(System.Action<UnityEngine.UIElements.TimerState>)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IVisualElementScheduler.Execute(System.Action)
UnityEngine.UIElements.VisualElement.canGrabFocus
UnityEngine.UIElements.VisualElement.focusController
UnityEngine.UIElements.VisualElement.transform
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.ITransform.position
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.ITransform.rotation
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.ITransform.scale
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.ITransform.matrix
UnityEngine.UIElements.VisualElement.layout
UnityEngine.UIElements.VisualElement.contentRect
UnityEngine.UIElements.VisualElement.paddingRect
UnityEngine.UIElements.VisualElement.worldBound
UnityEngine.UIElements.VisualElement.localBound
UnityEngine.UIElements.VisualElement.worldTransform
UnityEngine.UIElements.VisualElement.name
UnityEngine.UIElements.VisualElement.visible
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IExperimentalFeatures.animation
UnityEngine.UIElements.VisualElement.cacheAsBitmap
UnityEngine.UIElements.VisualElement.parent
UnityEngine.UIElements.VisualElement.panel
UnityEngine.UIElements.VisualElement.Item[System.Int32]
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.alignContent
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.alignItems
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.alignSelf
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.backgroundColor
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderBottomColor
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderBottomLeftRadius
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderBottomRightRadius
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderBottomWidth
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderLeftColor
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderLeftWidth
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderRightColor
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderRightWidth
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderTopColor
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderTopLeftRadius
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderTopRightRadius
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderTopWidth
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.bottom
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.color
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.display
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexBasis
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexDirection
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexGrow
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexShrink
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexWrap
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.fontSize
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.height
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.justifyContent
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.left
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.marginBottom
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.marginLeft
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.marginRight
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.marginTop
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.maxHeight
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.maxWidth
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.minHeight
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.minWidth
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.opacity
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.paddingBottom
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.paddingLeft
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.paddingRight
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.paddingTop
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.position
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.right
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.textOverflow
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.top
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityBackgroundImageTintColor
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityBackgroundScaleMode
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityFont
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityFontStyleAndWeight
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unitySliceBottom
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unitySliceLeft
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unitySliceRight
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unitySliceTop
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityTextAlign
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityTextOverflowPosition
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.visibility
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.whiteSpace
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.width
UnityEngine.UIElements.CallbackEventHandler.RegisterCallback<TEventType>(UnityEngine.UIElements.EventCallback<TEventType>, UnityEngine.UIElements.TrickleDown)
UnityEngine.UIElements.CallbackEventHandler.RegisterCallback<TEventType, TUserArgsType>(UnityEngine.UIElements.EventCallback<TEventType, TUserArgsType>, TUserArgsType, UnityEngine.UIElements.TrickleDown)
UnityEngine.UIElements.CallbackEventHandler.UnregisterCallback<TEventType>(UnityEngine.UIElements.EventCallback<TEventType>, UnityEngine.UIElements.TrickleDown)
UnityEngine.UIElements.CallbackEventHandler.UnregisterCallback<TEventType, TUserArgsType>(UnityEngine.UIElements.EventCallback<TEventType, TUserArgsType>, UnityEngine.UIElements.TrickleDown)
Namespace: Unity.Compositor.Editor.Views
Syntax
public class CompositorGraphView : VseGraphView, IEventHandler, ITransform, ITransitionAnimations, IExperimentalFeatures, IVisualElementScheduler, IResolvedStyle, ISelection, IDropTarget
Constructors
CompositorGraphView(VseWindow, Store, String)
Declaration
public CompositorGraphView(VseWindow window, Store store, string graphViewName = "Compositor")
Parameters
Type | Name | Description |
---|---|---|
UnityEditor.VisualScripting.Editor.VseWindow | window | |
UnityEditor.VisualScripting.Editor.Store | store | |
String | graphViewName |
Methods
BuildContextualMenu(ContextualMenuPopulateEvent)
Declaration
public override void BuildContextualMenu(ContextualMenuPopulateEvent evt)
Parameters
Type | Name | Description |
---|---|---|
ContextualMenuPopulateEvent | evt |
Overrides
OnSelectionChanged(List<ISelectable>)
Declaration
public void OnSelectionChanged(List<ISelectable> obj)
Parameters
Type | Name | Description |
---|---|---|
List<ISelectable> | obj |