Class ContextServiceTests.NoContextAttribute
Inheritance
UnityEditor.VisualScripting.Model.Stencils.Stencil
ContextServiceTests.NoContextAttribute
Inherited Members
UnityEditor.VisualScripting.Model.Stencils.Stencil.m_BlackboardProvider
UnityEditor.VisualScripting.Model.Stencils.Stencil.addCreateAssetMenuAttribute
UnityEditor.VisualScripting.Model.Stencils.Stencil.fileName
UnityEditor.VisualScripting.Model.Stencils.Stencil.menuName
UnityEditor.VisualScripting.Model.Stencils.Stencil.CreateGraphContext()
UnityEditor.VisualScripting.Model.Stencils.Stencil.GetThisType()
UnityEditor.VisualScripting.Model.Stencils.Stencil.GetBaseClass()
UnityEditor.VisualScripting.Model.Stencils.Stencil.GetDefaultStackModelType()
UnityEditor.VisualScripting.Model.Stencils.Stencil.GetAssemblies()
UnityEditor.VisualScripting.Model.Stencils.Stencil.GetAssembliesTypesMetadata()
UnityEditor.VisualScripting.Model.Stencils.Stencil.GetSearcherAdapter(UnityEditor.VisualScripting.GraphViewModel.IStackModel, System.String)
UnityEditor.VisualScripting.Model.Stencils.Stencil.OnCompilationSucceeded(UnityEditor.VisualScripting.Model.VSGraphModel, UnityEditor.VisualScripting.Model.CompilationResult)
UnityEditor.VisualScripting.Model.Stencils.Stencil.OnCompilationFailed(UnityEditor.VisualScripting.Model.VSGraphModel, UnityEditor.VisualScripting.Model.CompilationResult)
UnityEditor.VisualScripting.Model.Stencils.Stencil.GetCompilationPluginHandlers(UnityEngine.VisualScripting.CompilationOptions)
UnityEditor.VisualScripting.Model.Stencils.Stencil.GenerateTypeHandle(System.Type)
UnityEditor.VisualScripting.Model.Stencils.Stencil.RequiresInitialization(UnityEditor.VisualScripting.Model.IVariableDeclarationModel)
UnityEditor.VisualScripting.Model.Stencils.Stencil.RequiresInspectorInitialization(UnityEditor.VisualScripting.Model.IVariableDeclarationModel)
UnityEditor.VisualScripting.Model.Stencils.Stencil.GetConstantNodeModelType(System.Type)
UnityEditor.VisualScripting.Model.Stencils.Stencil.SpawnAllNodes(UnityEditor.VisualScripting.Model.VSGraphModel)
UnityEditor.VisualScripting.Model.Stencils.Stencil.GetEntryPoints(UnityEditor.VisualScripting.Model.VSGraphModel)
UnityEditor.VisualScripting.Model.Stencils.Stencil.OnInspectorGUI()
UnityEditor.VisualScripting.Model.Stencils.Stencil.CreateDependencyFromEdge(UnityEditor.VisualScripting.GraphViewModel.IEdgeModel, UnityEditor.VisualScripting.Editor.LinkedNodesDependency, UnityEditor.VisualScripting.GraphViewModel.INodeModel)
UnityEditor.VisualScripting.Model.Stencils.Stencil.RuntimeReference
UnityEditor.VisualScripting.Model.Stencils.Stencil.RecompilationRequested
UnityEditor.VisualScripting.Model.Stencils.Stencil.GraphContext
UnityEditor.VisualScripting.Model.Stencils.Stencil.Capabilities
UnityEditor.VisualScripting.Model.Stencils.Stencil.MoveNodeDependenciesByDefault
UnityEditor.VisualScripting.Model.Stencils.Stencil.Debugger
UnityEditor.VisualScripting.Model.Stencils.Stencil.GeneratesCode
Namespace: Unity.Compositor.Editor.Tests
Syntax
public class NoContextAttribute : DummyCompositorGraphStencil, ISearcherDatabaseProvider, IAuthoringContextProvider