Class PortArrayNode
Inheritance
PortArrayNode
Inherited Members
Unity.DataFlowGraph.NodeDefinition<Unity.Compositor.Editor.Serialization.New.Tests.EmptyNodeData, Unity.Compositor.Editor.Serialization.New.Tests.PortArrayNode.MyPorts>.GetNodeData(Unity.DataFlowGraph.NodeHandle)
Unity.DataFlowGraph.NodeDefinition.VirtualTable
Unity.DataFlowGraph.NodeDefinition.BaseTraits
Unity.DataFlowGraph.NodeDefinition.SimulationStorageTraits
Unity.DataFlowGraph.NodeDefinition.KernelStorageTraits
Namespace: Unity.Compositor.Editor.Serialization.New.Tests
Syntax
public class PortArrayNode : NodeDefinition<EmptyNodeData, PortArrayNode.MyPorts>, IMsgHandler<float>, IMsgHandler<ushort>
Methods
HandleMessage(MessageContext, Single)
Declaration
public void HandleMessage(in MessageContext ctx, in float msg)
Parameters
Type | Name | Description |
---|---|---|
MessageContext | ctx | |
Single | msg |
Implements
HandleMessage(MessageContext, UInt16)
Declaration
public void HandleMessage(in MessageContext ctx, in ushort msg)
Parameters
Type | Name | Description |
---|---|---|
MessageContext | ctx | |
UInt16 | msg |