Class BlendTree2DReferenceConstantNodeModel | Compositor | 0.7.0-preview.1
docs.unity3d.com
    Show / Hide Table of Contents

    Class BlendTree2DReferenceConstantNodeModel

    Inheritance
    Object
    UnityEditor.VisualScripting.GraphViewModel.NodeModel
    UnityEditor.VisualScripting.Model.ConstantNodeModel
    UnityEditor.VisualScripting.Model.ConstantNodeModel<BlendTree, BlendTree>
    UnityEditor.VisualScripting.Model.ConstantNodeModel<BlendTree>
    ReferenceConstantNodeModel<BlendTree, BlobAssetReference<BlendTree2DSimpleDirectional>>
    AssetReferenceConstantNodeModel<BlendTree, BlobAssetReference<BlendTree2DSimpleDirectional>>
    BlendTree2DReferenceConstantNodeModel
    Inherited Members
    ReferenceConstantNodeModel<BlendTree, BlobAssetReference<BlendTree2DSimpleDirectional>>.Type
    ReferenceConstantNodeModel<BlendTree, BlobAssetReference<BlendTree2DSimpleDirectional>>.ObjectWorldType
    ReferenceConstantNodeModel<BlendTree, BlobAssetReference<BlendTree2DSimpleDirectional>>.GraphType
    UnityEditor.VisualScripting.Model.ConstantNodeModel<UnityEditor.Animations.BlendTree>.SetFromOther(System.Object)
    UnityEditor.VisualScripting.Model.ConstantNodeModel<UnityEditor.Animations.BlendTree, UnityEditor.Animations.BlendTree>.value
    UnityEditor.VisualScripting.Model.ConstantNodeModel<UnityEditor.Animations.BlendTree, UnityEditor.Animations.BlendTree>.PredefineSetup(UnityEditor.VisualScripting.Model.Stencils.TypeHandle)
    UnityEditor.VisualScripting.Model.ConstantNodeModel<UnityEditor.Animations.BlendTree, UnityEditor.Animations.BlendTree>.OnDefineNode()
    UnityEditor.VisualScripting.Model.ConstantNodeModel<UnityEditor.Animations.BlendTree, UnityEditor.Animations.BlendTree>.DeclarationModel
    UnityEditor.VisualScripting.Model.ConstantNodeModel<UnityEditor.Animations.BlendTree, UnityEditor.Animations.BlendTree>.DefaultValue
    UnityEditor.VisualScripting.Model.ConstantNodeModel<UnityEditor.Animations.BlendTree, UnityEditor.Animations.BlendTree>.Type
    UnityEditor.VisualScripting.Model.ConstantNodeModel<UnityEditor.Animations.BlendTree, UnityEditor.Animations.BlendTree>.VariableString
    UnityEditor.VisualScripting.Model.ConstantNodeModel<UnityEditor.Animations.BlendTree, UnityEditor.Animations.BlendTree>.DataTypeString
    UnityEditor.VisualScripting.Model.ConstantNodeModel<UnityEditor.Animations.BlendTree, UnityEditor.Animations.BlendTree>.Title
    UnityEditor.VisualScripting.Model.ConstantNodeModel<UnityEditor.Animations.BlendTree, UnityEditor.Animations.BlendTree>.ObjectValue
    UnityEditor.VisualScripting.Model.ConstantNodeModel<UnityEditor.Animations.BlendTree, UnityEditor.Animations.BlendTree>.IsLocked
    UnityEditor.VisualScripting.Model.ConstantNodeModel.PredefineSetup(UnityEditor.VisualScripting.Model.Stencils.TypeHandle)
    UnityEditor.VisualScripting.Model.ConstantNodeModel.Clone()
    UnityEditor.VisualScripting.Model.ConstantNodeModel.ToString()
    UnityEditor.VisualScripting.Model.ConstantNodeModel.SetValue<T>(T)
    UnityEditor.VisualScripting.Model.ConstantNodeModel.OutputPort
    UnityEditor.VisualScripting.Model.ConstantNodeModel.DeclarationModel
    UnityEditor.VisualScripting.Model.ConstantNodeModel.ObjectValue
    UnityEditor.VisualScripting.Model.ConstantNodeModel.Type
    UnityEditor.VisualScripting.Model.ConstantNodeModel.IsLocked
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.m_InputConstantsValues
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.OnConnection(UnityEditor.VisualScripting.GraphViewModel.IPortModel, UnityEditor.VisualScripting.GraphViewModel.IPortModel)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.OnDisconnection(UnityEditor.VisualScripting.GraphViewModel.IPortModel, UnityEditor.VisualScripting.GraphViewModel.IPortModel)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.PostGraphLoad()
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.OnPreDefineNode()
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.DefineNode()
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.OnEnable()
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.MigratePorts()
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.OnDefineNode()
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.UndoRedoPerformed()
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.GetPortCapacity(UnityEditor.VisualScripting.GraphViewModel.PortModel)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.GetId()
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.AssignNewGuid()
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.Move(UnityEngine.Vector2)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.ChangeColor(UnityEngine.Color)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.MakePortForNode(UnityEditor.Experimental.GraphView.Direction, System.String, UnityEditor.VisualScripting.Model.PortType, UnityEditor.VisualScripting.Model.Stencils.TypeHandle, System.String, UnityEditor.VisualScripting.GraphViewModel.PortModel.PortModelOptions, System.Object)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.AddDataInputPort<TDataType>(System.String, System.String, UnityEditor.VisualScripting.GraphViewModel.PortModel.PortModelOptions, TDataType)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.AddDataInputPort(System.String, UnityEditor.VisualScripting.Model.Stencils.TypeHandle, System.String, UnityEditor.VisualScripting.GraphViewModel.PortModel.PortModelOptions, System.Action<UnityEditor.VisualScripting.Model.ConstantNodeModel>)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.AddDataOutputPort<TDataType>(System.String, System.String)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.AddDataOutputPort(System.String, UnityEditor.VisualScripting.Model.Stencils.TypeHandle, System.String)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.AddInstanceInput<TDataType>(System.String, System.String)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.AddInstanceInput(UnityEditor.VisualScripting.Model.Stencils.TypeHandle, System.String, System.String)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.AddExecutionInputPort(System.String, System.String)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.AddExecutionOutputPort(System.String, System.String)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.AddLoopOutputPort(System.String, System.String)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.AddInputPort(System.String, UnityEditor.VisualScripting.Model.PortType, UnityEditor.VisualScripting.Model.Stencils.TypeHandle, System.String, UnityEditor.VisualScripting.GraphViewModel.PortModel.PortModelOptions, System.Action<UnityEditor.VisualScripting.Model.ConstantNodeModel>, System.Object)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.AddOutputPort(System.String, UnityEditor.VisualScripting.Model.PortType, UnityEditor.VisualScripting.Model.Stencils.TypeHandle, System.String, UnityEditor.VisualScripting.GraphViewModel.PortModel.PortModelOptions, System.Object)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.DeleteInputPort(UnityEditor.VisualScripting.GraphViewModel.PortModel)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.DeleteOutputPort(UnityEditor.VisualScripting.GraphViewModel.PortModel)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.DeletePort(UnityEditor.VisualScripting.GraphViewModel.IPortModel, System.Boolean)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.Destroy()
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.OnBeforeSerialize()
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.OnAfterDeserialize()
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.Guid
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.Stencil
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.IconTypeString
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.DataTypeString
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.VariableString
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.Capabilities
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.SerializableAsset
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.AssetModel
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.GraphModel
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.State
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.ParentStackModel
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.Title
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.Position
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.IsCondition
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.IsInsertLoop
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.LoopConnectionType
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.IsBranchType
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.Color
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.InputsById
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.OutputsById
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.InputConstantsById
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.IsStacked
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.InputsByDisplayOrder
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.OutputsByDisplayOrder
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.InputPortModels
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.OutputPortModels
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.HasUserColor
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.OriginalInstanceId
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.HasProgress
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.Destroyed
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.ToolTip
    Namespace: Unity.Compositor.Editor
    Syntax
    [Serializable]
    public class BlendTree2DReferenceConstantNodeModel : AssetReferenceConstantNodeModel<BlendTree, BlobAssetReference<BlendTree2DSimpleDirectional>>, ISerializationCallbackReceiver, IVariableModel, IConstantNodeModel, IHasMainOutputPort, INodeModel, IGraphElementModelWithGuid, IGraphElementModel, ICapabilitiesModel, IUndoRedoAware, IReferenceConstantProvider
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023