Class BlendTree1DReferenceConstantNodeModel
Inheritance
UnityEditor.VisualScripting.GraphViewModel.NodeModel
UnityEditor.VisualScripting.Model.ConstantNodeModel
UnityEditor.VisualScripting.Model.ConstantNodeModel<BlendTree>
BlendTree1DReferenceConstantNodeModel
Inherited Members
UnityEditor.VisualScripting.Model.ConstantNodeModel<UnityEditor.Animations.BlendTree>.SetFromOther(System.Object)
UnityEditor.VisualScripting.Model.ConstantNodeModel<UnityEditor.Animations.BlendTree, UnityEditor.Animations.BlendTree>.value
UnityEditor.VisualScripting.Model.ConstantNodeModel<UnityEditor.Animations.BlendTree, UnityEditor.Animations.BlendTree>.PredefineSetup(UnityEditor.VisualScripting.Model.Stencils.TypeHandle)
UnityEditor.VisualScripting.Model.ConstantNodeModel<UnityEditor.Animations.BlendTree, UnityEditor.Animations.BlendTree>.OnDefineNode()
UnityEditor.VisualScripting.Model.ConstantNodeModel<UnityEditor.Animations.BlendTree, UnityEditor.Animations.BlendTree>.DeclarationModel
UnityEditor.VisualScripting.Model.ConstantNodeModel<UnityEditor.Animations.BlendTree, UnityEditor.Animations.BlendTree>.DefaultValue
UnityEditor.VisualScripting.Model.ConstantNodeModel<UnityEditor.Animations.BlendTree, UnityEditor.Animations.BlendTree>.Type
UnityEditor.VisualScripting.Model.ConstantNodeModel<UnityEditor.Animations.BlendTree, UnityEditor.Animations.BlendTree>.VariableString
UnityEditor.VisualScripting.Model.ConstantNodeModel<UnityEditor.Animations.BlendTree, UnityEditor.Animations.BlendTree>.DataTypeString
UnityEditor.VisualScripting.Model.ConstantNodeModel<UnityEditor.Animations.BlendTree, UnityEditor.Animations.BlendTree>.Title
UnityEditor.VisualScripting.Model.ConstantNodeModel<UnityEditor.Animations.BlendTree, UnityEditor.Animations.BlendTree>.ObjectValue
UnityEditor.VisualScripting.Model.ConstantNodeModel<UnityEditor.Animations.BlendTree, UnityEditor.Animations.BlendTree>.IsLocked
UnityEditor.VisualScripting.Model.ConstantNodeModel.PredefineSetup(UnityEditor.VisualScripting.Model.Stencils.TypeHandle)
UnityEditor.VisualScripting.Model.ConstantNodeModel.Clone()
UnityEditor.VisualScripting.Model.ConstantNodeModel.ToString()
UnityEditor.VisualScripting.Model.ConstantNodeModel.SetValue<T>(T)
UnityEditor.VisualScripting.Model.ConstantNodeModel.OutputPort
UnityEditor.VisualScripting.Model.ConstantNodeModel.DeclarationModel
UnityEditor.VisualScripting.Model.ConstantNodeModel.ObjectValue
UnityEditor.VisualScripting.Model.ConstantNodeModel.Type
UnityEditor.VisualScripting.Model.ConstantNodeModel.IsLocked
UnityEditor.VisualScripting.GraphViewModel.NodeModel.m_InputConstantsValues
UnityEditor.VisualScripting.GraphViewModel.NodeModel.OnConnection(UnityEditor.VisualScripting.GraphViewModel.IPortModel, UnityEditor.VisualScripting.GraphViewModel.IPortModel)
UnityEditor.VisualScripting.GraphViewModel.NodeModel.OnDisconnection(UnityEditor.VisualScripting.GraphViewModel.IPortModel, UnityEditor.VisualScripting.GraphViewModel.IPortModel)
UnityEditor.VisualScripting.GraphViewModel.NodeModel.PostGraphLoad()
UnityEditor.VisualScripting.GraphViewModel.NodeModel.OnPreDefineNode()
UnityEditor.VisualScripting.GraphViewModel.NodeModel.DefineNode()
UnityEditor.VisualScripting.GraphViewModel.NodeModel.OnEnable()
UnityEditor.VisualScripting.GraphViewModel.NodeModel.MigratePorts()
UnityEditor.VisualScripting.GraphViewModel.NodeModel.OnDefineNode()
UnityEditor.VisualScripting.GraphViewModel.NodeModel.UndoRedoPerformed()
UnityEditor.VisualScripting.GraphViewModel.NodeModel.GetPortCapacity(UnityEditor.VisualScripting.GraphViewModel.PortModel)
UnityEditor.VisualScripting.GraphViewModel.NodeModel.GetId()
UnityEditor.VisualScripting.GraphViewModel.NodeModel.AssignNewGuid()
UnityEditor.VisualScripting.GraphViewModel.NodeModel.Move(UnityEngine.Vector2)
UnityEditor.VisualScripting.GraphViewModel.NodeModel.ChangeColor(UnityEngine.Color)
UnityEditor.VisualScripting.GraphViewModel.NodeModel.MakePortForNode(UnityEditor.Experimental.GraphView.Direction, System.String, UnityEditor.VisualScripting.Model.PortType, UnityEditor.VisualScripting.Model.Stencils.TypeHandle, System.String, UnityEditor.VisualScripting.GraphViewModel.PortModel.PortModelOptions, System.Object)
UnityEditor.VisualScripting.GraphViewModel.NodeModel.AddDataInputPort<TDataType>(System.String, System.String, UnityEditor.VisualScripting.GraphViewModel.PortModel.PortModelOptions, TDataType)
UnityEditor.VisualScripting.GraphViewModel.NodeModel.AddDataInputPort(System.String, UnityEditor.VisualScripting.Model.Stencils.TypeHandle, System.String, UnityEditor.VisualScripting.GraphViewModel.PortModel.PortModelOptions, System.Action<UnityEditor.VisualScripting.Model.ConstantNodeModel>)
UnityEditor.VisualScripting.GraphViewModel.NodeModel.AddDataOutputPort<TDataType>(System.String, System.String)
UnityEditor.VisualScripting.GraphViewModel.NodeModel.AddDataOutputPort(System.String, UnityEditor.VisualScripting.Model.Stencils.TypeHandle, System.String)
UnityEditor.VisualScripting.GraphViewModel.NodeModel.AddInstanceInput<TDataType>(System.String, System.String)
UnityEditor.VisualScripting.GraphViewModel.NodeModel.AddInstanceInput(UnityEditor.VisualScripting.Model.Stencils.TypeHandle, System.String, System.String)
UnityEditor.VisualScripting.GraphViewModel.NodeModel.AddExecutionInputPort(System.String, System.String)
UnityEditor.VisualScripting.GraphViewModel.NodeModel.AddExecutionOutputPort(System.String, System.String)
UnityEditor.VisualScripting.GraphViewModel.NodeModel.AddLoopOutputPort(System.String, System.String)
UnityEditor.VisualScripting.GraphViewModel.NodeModel.AddInputPort(System.String, UnityEditor.VisualScripting.Model.PortType, UnityEditor.VisualScripting.Model.Stencils.TypeHandle, System.String, UnityEditor.VisualScripting.GraphViewModel.PortModel.PortModelOptions, System.Action<UnityEditor.VisualScripting.Model.ConstantNodeModel>, System.Object)
UnityEditor.VisualScripting.GraphViewModel.NodeModel.AddOutputPort(System.String, UnityEditor.VisualScripting.Model.PortType, UnityEditor.VisualScripting.Model.Stencils.TypeHandle, System.String, UnityEditor.VisualScripting.GraphViewModel.PortModel.PortModelOptions, System.Object)
UnityEditor.VisualScripting.GraphViewModel.NodeModel.DeleteInputPort(UnityEditor.VisualScripting.GraphViewModel.PortModel)
UnityEditor.VisualScripting.GraphViewModel.NodeModel.DeleteOutputPort(UnityEditor.VisualScripting.GraphViewModel.PortModel)
UnityEditor.VisualScripting.GraphViewModel.NodeModel.DeletePort(UnityEditor.VisualScripting.GraphViewModel.IPortModel, System.Boolean)
UnityEditor.VisualScripting.GraphViewModel.NodeModel.Destroy()
UnityEditor.VisualScripting.GraphViewModel.NodeModel.OnBeforeSerialize()
UnityEditor.VisualScripting.GraphViewModel.NodeModel.OnAfterDeserialize()
UnityEditor.VisualScripting.GraphViewModel.NodeModel.Guid
UnityEditor.VisualScripting.GraphViewModel.NodeModel.Stencil
UnityEditor.VisualScripting.GraphViewModel.NodeModel.IconTypeString
UnityEditor.VisualScripting.GraphViewModel.NodeModel.DataTypeString
UnityEditor.VisualScripting.GraphViewModel.NodeModel.VariableString
UnityEditor.VisualScripting.GraphViewModel.NodeModel.Capabilities
UnityEditor.VisualScripting.GraphViewModel.NodeModel.SerializableAsset
UnityEditor.VisualScripting.GraphViewModel.NodeModel.AssetModel
UnityEditor.VisualScripting.GraphViewModel.NodeModel.GraphModel
UnityEditor.VisualScripting.GraphViewModel.NodeModel.State
UnityEditor.VisualScripting.GraphViewModel.NodeModel.ParentStackModel
UnityEditor.VisualScripting.GraphViewModel.NodeModel.Title
UnityEditor.VisualScripting.GraphViewModel.NodeModel.Position
UnityEditor.VisualScripting.GraphViewModel.NodeModel.IsCondition
UnityEditor.VisualScripting.GraphViewModel.NodeModel.IsInsertLoop
UnityEditor.VisualScripting.GraphViewModel.NodeModel.LoopConnectionType
UnityEditor.VisualScripting.GraphViewModel.NodeModel.IsBranchType
UnityEditor.VisualScripting.GraphViewModel.NodeModel.Color
UnityEditor.VisualScripting.GraphViewModel.NodeModel.InputsById
UnityEditor.VisualScripting.GraphViewModel.NodeModel.OutputsById
UnityEditor.VisualScripting.GraphViewModel.NodeModel.InputConstantsById
UnityEditor.VisualScripting.GraphViewModel.NodeModel.IsStacked
UnityEditor.VisualScripting.GraphViewModel.NodeModel.InputsByDisplayOrder
UnityEditor.VisualScripting.GraphViewModel.NodeModel.OutputsByDisplayOrder
UnityEditor.VisualScripting.GraphViewModel.NodeModel.InputPortModels
UnityEditor.VisualScripting.GraphViewModel.NodeModel.OutputPortModels
UnityEditor.VisualScripting.GraphViewModel.NodeModel.HasUserColor
UnityEditor.VisualScripting.GraphViewModel.NodeModel.OriginalInstanceId
UnityEditor.VisualScripting.GraphViewModel.NodeModel.HasProgress
UnityEditor.VisualScripting.GraphViewModel.NodeModel.Destroyed
UnityEditor.VisualScripting.GraphViewModel.NodeModel.ToolTip
Namespace: Unity.Compositor.Editor
Syntax
[Serializable]
public class BlendTree1DReferenceConstantNodeModel : AssetReferenceConstantNodeModel<BlendTree, BlobAssetReference<BlendTree1D>>, ISerializationCallbackReceiver, IVariableModel, IConstantNodeModel, IHasMainOutputPort, INodeModel, IGraphElementModelWithGuid, IGraphElementModel, ICapabilitiesModel, IUndoRedoAware, IReferenceConstantProvider