Struct SimpleClipNode.NodeData
Namespace: Unity.Compositor.Animation
Syntax
public struct NodeData : INodeData
Fields
ClipPlayerNode
Declaration
public NodeHandle<ClipPlayerNode> ClipPlayerNode
Field Value
| Type | Description |
|---|---|
| NodeHandle<ClipPlayerNode> |
Loop
Declaration
public bool Loop
Field Value
| Type | Description |
|---|---|
| Boolean |