Class UShortPropertyReaderNode
Inheritance
GameplayPropertyReaderNode<UShortPropertyReaderNode.NodeData, UShortPropertyReaderNode.Ports, UShortPropertyReaderNode.KernelData, UShortPropertyReaderNode.DataPorts, UShortPropertyReaderNode.Kernel>
UShortPropertyReaderNode
Inherited Members
Namespace: Unity.Compositor
Syntax
public class UShortPropertyReaderNode : GameplayPropertyReaderNode<UShortPropertyReaderNode.NodeData, UShortPropertyReaderNode.Ports, UShortPropertyReaderNode.KernelData, UShortPropertyReaderNode.DataPorts, UShortPropertyReaderNode.Kernel>, IEntityContextHandler, ITaskPortMsgHandler<IEntityContextHandler, EntityContext>, IMsgHandler<ulong>
Methods
EmitMessageOfType(UpdateContext, GraphVariant)
Declaration
protected override void EmitMessageOfType(in UpdateContext ctx, GraphVariant newValue)
Parameters
| Type | Name | Description |
|---|---|---|
| UpdateContext | ctx | |
| GraphVariant | newValue |
Overrides
Unity.Compositor.GameplayPropertyReaderNode<Unity.Compositor.UShortPropertyReaderNode.NodeData, Unity.Compositor.UShortPropertyReaderNode.Ports, Unity.Compositor.UShortPropertyReaderNode.KernelData, Unity.Compositor.UShortPropertyReaderNode.DataPorts, Unity.Compositor.UShortPropertyReaderNode.Kernel>.EmitMessageOfType(UpdateContext, Unity.Compositor.GraphVariant)
GetContextPort(NodeHandle)
Declaration
protected override InputPortID GetContextPort(NodeHandle handle)
Parameters
| Type | Name | Description |
|---|---|---|
| NodeHandle | handle |
Returns
| Type | Description |
|---|---|
| InputPortID |
Overrides
Unity.Compositor.GameplayPropertyReaderNode<Unity.Compositor.UShortPropertyReaderNode.NodeData, Unity.Compositor.UShortPropertyReaderNode.Ports, Unity.Compositor.UShortPropertyReaderNode.KernelData, Unity.Compositor.UShortPropertyReaderNode.DataPorts, Unity.Compositor.UShortPropertyReaderNode.Kernel>.GetContextPort(NodeHandle)