Class UIntPropertyReaderNode
Inheritance
GameplayPropertyReaderNode<UIntPropertyReaderNode.NodeData, UIntPropertyReaderNode.Ports, UIntPropertyReaderNode.KernelData, UIntPropertyReaderNode.DataPorts, UIntPropertyReaderNode.Kernel>
UIntPropertyReaderNode
Inherited Members
Namespace: Unity.Compositor
Syntax
public class UIntPropertyReaderNode : GameplayPropertyReaderNode<UIntPropertyReaderNode.NodeData, UIntPropertyReaderNode.Ports, UIntPropertyReaderNode.KernelData, UIntPropertyReaderNode.DataPorts, UIntPropertyReaderNode.Kernel>, IEntityContextHandler, ITaskPortMsgHandler<IEntityContextHandler, EntityContext>, IMsgHandler<ulong>
Methods
EmitMessageOfType(UpdateContext, GraphVariant)
Declaration
protected override void EmitMessageOfType(in UpdateContext ctx, GraphVariant newValue)
Parameters
| Type | Name | Description |
|---|---|---|
| UpdateContext | ctx | |
| GraphVariant | newValue |
Overrides
Unity.Compositor.GameplayPropertyReaderNode<Unity.Compositor.UIntPropertyReaderNode.NodeData, Unity.Compositor.UIntPropertyReaderNode.Ports, Unity.Compositor.UIntPropertyReaderNode.KernelData, Unity.Compositor.UIntPropertyReaderNode.DataPorts, Unity.Compositor.UIntPropertyReaderNode.Kernel>.EmitMessageOfType(UpdateContext, Unity.Compositor.GraphVariant)
GetContextPort(NodeHandle)
Declaration
protected override InputPortID GetContextPort(NodeHandle handle)
Parameters
| Type | Name | Description |
|---|---|---|
| NodeHandle | handle |
Returns
| Type | Description |
|---|---|
| InputPortID |
Overrides
Unity.Compositor.GameplayPropertyReaderNode<Unity.Compositor.UIntPropertyReaderNode.NodeData, Unity.Compositor.UIntPropertyReaderNode.Ports, Unity.Compositor.UIntPropertyReaderNode.KernelData, Unity.Compositor.UIntPropertyReaderNode.DataPorts, Unity.Compositor.UIntPropertyReaderNode.Kernel>.GetContextPort(NodeHandle)