Class SimulationPhasePassThroughNode<T> | Compositor | 0.4.0-preview.1
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    Class SimulationPhasePassThroughNode<T>

    Inheritance
    Object
    SimulationPhasePassThroughNode<T>
    Namespace: Unity.Compositor
    Syntax
    public class SimulationPhasePassThroughNode<T> : NodeDefinition<SimulationPhasePassThroughNode<T>.Data, SimulationPhasePassThroughNode<T>.SimPorts>, IMsgHandler<T> where T : struct
    Type Parameters
    Name Description
    T

    Methods

    HandleMessage(MessageContext, T)

    Declaration
    public void HandleMessage(in MessageContext ctx, in T msg)
    Parameters
    Type Name Description
    MessageContext ctx
    T msg
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