Class SimulationPhasePassThroughNode<T>
Namespace: Unity.Compositor
Syntax
public class SimulationPhasePassThroughNode<T> : NodeDefinition<SimulationPhasePassThroughNode<T>.Data, SimulationPhasePassThroughNode<T>.SimPorts>, IMsgHandler<T> where T : struct
Type Parameters
Name | Description |
---|---|
T |
Methods
HandleMessage(MessageContext, T)
Declaration
public void HandleMessage(in MessageContext ctx, in T msg)
Parameters
Type | Name | Description |
---|---|---|
MessageContext | ctx | |
T | msg |