Class AnimationStateMachineStencil | Compositor | 0.4.0-preview.1
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    Class AnimationStateMachineStencil

    Inheritance
    Object
    StateMachineStencil
    AnimationStateMachineStencil
    Inherited Members
    StateMachineStencil.GetSearcherDatabaseProvider()
    StateMachineStencil.Builder
    StateMachineStencil.GetGraphElementsSearcherDatabases()
    StateMachineStencil.GetReferenceItemsSearcherDatabases()
    StateMachineStencil.GetTypesSearcherDatabases()
    StateMachineStencil.GetTypeMembersSearcherDatabases(TypeHandle)
    StateMachineStencil.GetGraphVariablesSearcherDatabases(IGraphModel, IFunctionModel)
    StateMachineStencil.GetDynamicSearcherDatabases(IPortModel)
    StateMachineStencil.ClearGraphElementsSearcherDatabases()
    StateMachineStencil.ClearReferenceItemsSearcherDatabases()
    StateMachineStencil.ClearTypesItemsSearcherDatabases()
    StateMachineStencil.ClearTypeMembersSearcherDatabases()
    StateMachineStencil.ClearGraphVariablesSearcherDatabases()
    StateMachineStencil.CreateNodesFromPort(Store, IPortModel, Vector2, IEnumerable<IEdgeModel>, IStackModel, Int32)
    StateMachineStencil.GetBlackboardProvider()
    StateMachineStencil.RegisterReducers(Store)
    Namespace: Unity.Compositor.Model
    Syntax
    [Context("Animation State Machine")]
    public class AnimationStateMachineStencil : StateMachineStencil, ISearcherDatabaseProvider, IAuthoringContextProvider

    Properties

    Context

    Declaration
    public override IAuthoringContext Context { get; }
    Property Value
    Type Description
    IAuthoringContext
    Overrides
    StateMachineStencil.Context

    Methods

    CreateAssetFromStateModel(BaseStateModel, IGraphAssetModel)

    Declaration
    public override void CreateAssetFromStateModel(BaseStateModel stateModel, IGraphAssetModel assetModel)
    Parameters
    Type Name Description
    BaseStateModel stateModel
    IGraphAssetModel assetModel
    Overrides
    StateMachineStencil.CreateAssetFromStateModel(BaseStateModel, IGraphAssetModel)

    CreateStateMachine()

    Declaration
    public static void CreateStateMachine()
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