Class FloatPropertyWriterNode
Inheritance
FloatPropertyWriterNode
Syntax
public class FloatPropertyWriterNode : GameplayPropertyWriterNode<FloatPropertyWriterNode.NodeData, FloatPropertyWriterNode.Ports>, IEntityContextHandler, ITaskPortMsgHandler<IEntityContextHandler, EntityContext>, IMsgHandler<ulong>, IMsgHandler<float>
Methods
GetContextPort(NodeHandle)
Declaration
protected override InputPortID GetContextPort(NodeHandle handle)
Parameters
Type |
Name |
Description |
NodeHandle |
handle |
|
Returns
Type |
Description |
InputPortID |
|
Overrides
Unity.Compositor.GameplayPropertyWriterNode<Unity.Compositor.FloatPropertyWriterNode.NodeData, Unity.Compositor.FloatPropertyWriterNode.Ports>.GetContextPort(NodeHandle)
HandleMessage(MessageContext, Single)
Declaration
public void HandleMessage(in MessageContext ctx, in float message)
Parameters
Type |
Name |
Description |
MessageContext |
ctx |
|
Single |
message |
|