Class FloatPropertyReaderNode
Inheritance
GameplayPropertyReaderNode<FloatPropertyReaderNode.NodeData, FloatPropertyReaderNode.Ports, FloatPropertyReaderNode.KernelData, FloatPropertyReaderNode.DataPorts, FloatPropertyReaderNode.Kernel>
FloatPropertyReaderNode
Inherited Members
Namespace: Unity.Compositor
Syntax
public class FloatPropertyReaderNode : GameplayPropertyReaderNode<FloatPropertyReaderNode.NodeData, FloatPropertyReaderNode.Ports, FloatPropertyReaderNode.KernelData, FloatPropertyReaderNode.DataPorts, FloatPropertyReaderNode.Kernel>, IEntityContextHandler, ITaskPortMsgHandler<IEntityContextHandler, EntityContext>, IMsgHandler<ulong>
Methods
EmitMessageOfType(UpdateContext, GraphVariant)
Declaration
protected override void EmitMessageOfType(in UpdateContext ctx, GraphVariant newValue)
Parameters
Type | Name | Description |
---|---|---|
UpdateContext | ctx | |
GraphVariant | newValue |
Overrides
Unity.Compositor.GameplayPropertyReaderNode<Unity.Compositor.FloatPropertyReaderNode.NodeData, Unity.Compositor.FloatPropertyReaderNode.Ports, Unity.Compositor.FloatPropertyReaderNode.KernelData, Unity.Compositor.FloatPropertyReaderNode.DataPorts, Unity.Compositor.FloatPropertyReaderNode.Kernel>.EmitMessageOfType(UpdateContext, Unity.Compositor.GraphVariant)
GetContextPort(NodeHandle)
Declaration
protected override InputPortID GetContextPort(NodeHandle handle)
Parameters
Type | Name | Description |
---|---|---|
NodeHandle | handle |
Returns
Type | Description |
---|---|
InputPortID |
Overrides
Unity.Compositor.GameplayPropertyReaderNode<Unity.Compositor.FloatPropertyReaderNode.NodeData, Unity.Compositor.FloatPropertyReaderNode.Ports, Unity.Compositor.FloatPropertyReaderNode.KernelData, Unity.Compositor.FloatPropertyReaderNode.DataPorts, Unity.Compositor.FloatPropertyReaderNode.Kernel>.GetContextPort(NodeHandle)