Class Float2PropertyReaderNode
Inheritance
GameplayPropertyReaderNode<Float2PropertyReaderNode.NodeData, Float2PropertyReaderNode.Ports, Float2PropertyReaderNode.KernelData, Float2PropertyReaderNode.DataPorts, Float2PropertyReaderNode.Kernel>
Float2PropertyReaderNode
Inherited Members
Namespace: Unity.Compositor
Syntax
public class Float2PropertyReaderNode : GameplayPropertyReaderNode<Float2PropertyReaderNode.NodeData, Float2PropertyReaderNode.Ports, Float2PropertyReaderNode.KernelData, Float2PropertyReaderNode.DataPorts, Float2PropertyReaderNode.Kernel>, IEntityContextHandler, ITaskPortMsgHandler<IEntityContextHandler, EntityContext>, IMsgHandler<ulong>
Methods
EmitMessageOfType(UpdateContext, GraphVariant)
Declaration
protected override void EmitMessageOfType(in UpdateContext ctx, GraphVariant newValue)
Parameters
Type | Name | Description |
---|---|---|
UpdateContext | ctx | |
GraphVariant | newValue |
Overrides
Unity.Compositor.GameplayPropertyReaderNode<Unity.Compositor.Float2PropertyReaderNode.NodeData, Unity.Compositor.Float2PropertyReaderNode.Ports, Unity.Compositor.Float2PropertyReaderNode.KernelData, Unity.Compositor.Float2PropertyReaderNode.DataPorts, Unity.Compositor.Float2PropertyReaderNode.Kernel>.EmitMessageOfType(UpdateContext, Unity.Compositor.GraphVariant)
GetContextPort(NodeHandle)
Declaration
protected override InputPortID GetContextPort(NodeHandle handle)
Parameters
Type | Name | Description |
---|---|---|
NodeHandle | handle |
Returns
Type | Description |
---|---|
InputPortID |
Overrides
Unity.Compositor.GameplayPropertyReaderNode<Unity.Compositor.Float2PropertyReaderNode.NodeData, Unity.Compositor.Float2PropertyReaderNode.Ports, Unity.Compositor.Float2PropertyReaderNode.KernelData, Unity.Compositor.Float2PropertyReaderNode.DataPorts, Unity.Compositor.Float2PropertyReaderNode.Kernel>.GetContextPort(NodeHandle)