Struct InputFloatDataNode.MyKernel
Namespace: Unity.Compositor.Editor.Tests
Syntax
public struct MyKernel : IGraphKernel<InputFloatDataNode.MyKernelData, InputFloatDataNode.MyKernelPorts>
Methods
Execute(RenderContext, InputFloatDataNode.MyKernelData, ref InputFloatDataNode.MyKernelPorts)
Declaration
public void Execute(RenderContext ctx, InputFloatDataNode.MyKernelData data, ref InputFloatDataNode.MyKernelPorts ports)
Parameters
| Type | Name | Description |
|---|---|---|
| RenderContext | ctx | |
| InputFloatDataNode.MyKernelData | data | |
| InputFloatDataNode.MyKernelPorts | ports |