Struct InputBufferFloatDataNode.MyKernel
Namespace: Unity.Compositor.Editor.Tests
Syntax
public struct MyKernel : IGraphKernel<InputBufferFloatDataNode.MyKernelData, InputBufferFloatDataNode.MyKernelPorts>
Methods
Execute(RenderContext, InputBufferFloatDataNode.MyKernelData, ref InputBufferFloatDataNode.MyKernelPorts)
Declaration
public void Execute(RenderContext ctx, InputBufferFloatDataNode.MyKernelData data, ref InputBufferFloatDataNode.MyKernelPorts ports)
Parameters
Type | Name | Description |
---|---|---|
RenderContext | ctx | |
InputBufferFloatDataNode.MyKernelData | data | |
InputBufferFloatDataNode.MyKernelPorts | ports |