Class BoolPropertyReaderNode | Compositor | 0.4.0-preview.1
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    Class BoolPropertyReaderNode

    Inheritance
    Object
    GameplayPropertyReaderNode<BoolPropertyReaderNode.NodeData, BoolPropertyReaderNode.Ports, BoolPropertyReaderNode.KernelData, BoolPropertyReaderNode.DataPorts, BoolPropertyReaderNode.Kernel>
    BoolPropertyReaderNode
    Inherited Members
    GameplayPropertyReaderNode<BoolPropertyReaderNode.NodeData, BoolPropertyReaderNode.Ports, BoolPropertyReaderNode.KernelData, BoolPropertyReaderNode.DataPorts, BoolPropertyReaderNode.Kernel>.HandleMessage(MessageContext, EntityContext)
    GameplayPropertyReaderNode<BoolPropertyReaderNode.NodeData, BoolPropertyReaderNode.Ports, BoolPropertyReaderNode.KernelData, BoolPropertyReaderNode.DataPorts, BoolPropertyReaderNode.Kernel>.HandleMessage(MessageContext, UInt64)
    GameplayPropertyReaderNode<BoolPropertyReaderNode.NodeData, BoolPropertyReaderNode.Ports, BoolPropertyReaderNode.KernelData, BoolPropertyReaderNode.DataPorts, BoolPropertyReaderNode.Kernel>.EmitMessageOfType(UpdateContext, GraphVariant)
    GameplayPropertyReaderNode<BoolPropertyReaderNode.NodeData, BoolPropertyReaderNode.Ports, BoolPropertyReaderNode.KernelData, BoolPropertyReaderNode.DataPorts, BoolPropertyReaderNode.Kernel>.OnUpdate(UpdateContext)
    GameplayPropertyReaderNode<BoolPropertyReaderNode.NodeData, BoolPropertyReaderNode.Ports, BoolPropertyReaderNode.KernelData, BoolPropertyReaderNode.DataPorts, BoolPropertyReaderNode.Kernel>.GetPort(NodeHandle)
    GameplayPropertyReaderNode<BoolPropertyReaderNode.NodeData, BoolPropertyReaderNode.Ports, BoolPropertyReaderNode.KernelData, BoolPropertyReaderNode.DataPorts, BoolPropertyReaderNode.Kernel>.GetContextPort(NodeHandle)
    Namespace: Unity.Compositor
    Syntax
    public class BoolPropertyReaderNode : GameplayPropertyReaderNode<BoolPropertyReaderNode.NodeData, BoolPropertyReaderNode.Ports, BoolPropertyReaderNode.KernelData, BoolPropertyReaderNode.DataPorts, BoolPropertyReaderNode.Kernel>, IEntityContextHandler, ITaskPortMsgHandler<IEntityContextHandler, EntityContext>, IMsgHandler<ulong>

    Methods

    EmitMessageOfType(UpdateContext, GraphVariant)

    Declaration
    protected override void EmitMessageOfType(in UpdateContext ctx, GraphVariant newValue)
    Parameters
    Type Name Description
    UpdateContext ctx
    GraphVariant newValue
    Overrides
    Unity.Compositor.GameplayPropertyReaderNode<Unity.Compositor.BoolPropertyReaderNode.NodeData, Unity.Compositor.BoolPropertyReaderNode.Ports, Unity.Compositor.BoolPropertyReaderNode.KernelData, Unity.Compositor.BoolPropertyReaderNode.DataPorts, Unity.Compositor.BoolPropertyReaderNode.Kernel>.EmitMessageOfType(UpdateContext, Unity.Compositor.GraphVariant)

    GetContextPort(NodeHandle)

    Declaration
    protected override InputPortID GetContextPort(NodeHandle handle)
    Parameters
    Type Name Description
    NodeHandle handle
    Returns
    Type Description
    InputPortID
    Overrides
    Unity.Compositor.GameplayPropertyReaderNode<Unity.Compositor.BoolPropertyReaderNode.NodeData, Unity.Compositor.BoolPropertyReaderNode.Ports, Unity.Compositor.BoolPropertyReaderNode.KernelData, Unity.Compositor.BoolPropertyReaderNode.DataPorts, Unity.Compositor.BoolPropertyReaderNode.Kernel>.GetContextPort(NodeHandle)
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