Struct SimpleClipNode.NodeData
Namespace: Unity.Compositor.Animation
Syntax
public struct NodeData : INodeData
Fields
ClipPlayerNode
Declaration
public NodeHandle<Animation.ClipPlayerNode> ClipPlayerNode
Field Value
Type | Description |
---|---|
NodeHandle<Animation.ClipPlayerNode> |
Loop
Declaration
public bool Loop
Field Value
Type | Description |
---|---|
Boolean |