Struct KernelPhasePassThroughNodeBufferAnimatedData.SimPorts
Namespace: Unity.Compositor.Animation
Syntax
public struct SimPorts : ISimulationPortDefinition
Fields
Context
Declaration
public MessageInput<KernelPhasePassThroughNodeBufferAnimatedData, Animation.Rig> Context
Field Value
| Type | Description |
|---|---|
| MessageInput<KernelPhasePassThroughNodeBufferAnimatedData, Animation.Rig> |