Class ToComponentDataAdapter<T, TCD>
Namespace: Unity.Compositor
Syntax
public class ToComponentDataAdapter<T, TCD> : NodeDefinition<ToComponentDataAdapter<T, TCD>.NodeData, ToComponentDataAdapter<T, TCD>.MessagePorts, ToComponentDataAdapter<T, TCD>.KernelData, ToComponentDataAdapter<T, TCD>.DataPorts, ToComponentDataAdapter<T, TCD>.Kernel> where T : struct where TCD : struct, ICompositorComponentData<T>
Type Parameters
| Name | Description |
|---|---|
| T | |
| TCD |