Interface AllocatorManager.IAllocator
An allocator function pointer.
Namespace: Unity.Collections
Assembly: Unity.Collections.dll
Syntax
public interface AllocatorManager.IAllocator
Properties
Function
The allocator function. It can allocate, deallocate, or reallocate.
Declaration
AllocatorManager.TryFunction Function { get; }
Property Value
| Type | Description |
|---|---|
| AllocatorManager.TryFunction |
Handle
This allocator.
Declaration
AllocatorManager.AllocatorHandle Handle { get; set; }
Property Value
| Type | Description |
|---|---|
| AllocatorManager.AllocatorHandle | This allocator. |
IsAutoDispose
Check whether an allocator will automatically dispose allocations.
Declaration
bool IsAutoDispose { get; }
Property Value
| Type | Description |
|---|---|
| bool |
Remarks
Allocations made by allocator are not automatically disposed by default.
IsCustomAllocator
Check whether an allocator is a custom allocator
Declaration
bool IsCustomAllocator { get; }
Property Value
| Type | Description |
|---|---|
| bool |
ToAllocator
Cast the Allocator index into Allocator
Declaration
Allocator ToAllocator { get; }
Property Value
| Type | Description |
|---|---|
| Allocator |
Methods
Try(ref Block)
Invoke the allocator function.
Declaration
int Try(ref AllocatorManager.Block block)
Parameters
| Type | Name | Description |
|---|---|---|
| AllocatorManager.Block | block | The block to allocate, deallocate, or reallocate. See Try(ref Block) |
Returns
| Type | Description |
|---|---|
| int | 0 if successful. Otherwise, returns the error code from the allocator function. |