{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Method RunAppendByRef | Collections | 2.3.0-pre.3
docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method RunAppendByRef

    RunAppendByRef<T>(ref T, NativeList<int>, int)

    Executes the appending filter job, on the main thread. See IJobFilterExtensions.ScheduleAppend for more information on how appending is performed.

    Declaration
    public static void RunAppendByRef<T>(this ref T jobData, NativeList<int> indices, int arrayLength) where T : struct, IJobFilter
    Parameters
    Type Name Description
    T jobData

    The job and data to schedule.

    NativeList<int> indices

    List of indices to be filtered. Filtered results will be appended to this list.

    int arrayLength

    Number of indices to filter starting from index 0.

    Type Parameters
    Name Description
    T

    Job type

    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)