{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Method AddRange | Collections | 2.3.0-pre.3
docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method AddRange

    AddRange(NativeArray<T>)

    Appends the elements of an array to the end of this list.

    Declaration
    public void AddRange(NativeArray<T> array)
    Parameters
    Type Name Description
    NativeArray<T> array

    The array to copy from.

    Remarks

    Length is increased by the number of new elements. Does not increase the capacity.

    Exceptions
    Type Condition
    ArgumentOutOfRangeException

    Thrown if the increased length would exceed the capacity.

    AddRange(void*, int)

    Appends the elements of a buffer to the end of this list.

    Declaration
    public void AddRange(void* ptr, int count)
    Parameters
    Type Name Description
    void* ptr

    The buffer to copy from.

    int count

    The number of elements to copy from the buffer.

    Exceptions
    Type Condition
    ArgumentOutOfRangeException

    Thrown if count is negative.

    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)