Struct NativeHashMap<TKey, TValue>.ReadOnly
A read-only alias for the value of a NativeHashMap. Does not have its own allocated storage.
Namespace: Unity.Collections
Assembly: solution.dll
Syntax
[NativeContainer]
[NativeContainerIsReadOnly]
public struct NativeHashMap<TKey, TValue>.ReadOnly
Properties
| Name | Description |
|---|---|
| Capacity | The number of key-value pairs that fit in the current allocation. |
| Count | The current number of key-value pairs in this hash map. |
| IsCreated | Whether this hash map has been allocated (and not yet deallocated). |
| IsEmpty | Whether this hash map is empty. |
| this[TKey] | Gets values by key. |
Methods
| Name | Description |
|---|---|
| ContainsKey(TKey) | Returns true if a given key is present in this hash map. |
| GetEnumerator() | Returns an enumerator over the key-value pairs of this hash map. |
| GetKeyArray(AllocatorHandle) | Returns an array with a copy of all this hash map's keys (in no particular order). |
| GetKeyValueArrays(AllocatorHandle) | Returns a NativeKeyValueArrays with a copy of all this hash map's keys and values. |
| GetValueArray(AllocatorHandle) | Returns an array with a copy of all this hash map's values (in no particular order). |
| TryGetValue(TKey, out TValue) | Returns the value associated with a key. |