{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Method ReadArrayElementBoundsChecked | Collections | 2.3.0-pre.3
docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method ReadArrayElementBoundsChecked

    ReadArrayElementBoundsChecked<T>(void*, int, int)

    Reads an element from a buffer after bounds checking.

    Declaration
    public static T ReadArrayElementBoundsChecked<T>(void* source, int index, int capacity) where T : unmanaged
    Parameters
    Type Name Description
    void* source

    The buffer to read from.

    int index

    The index of the element.

    int capacity

    The buffer capacity (in number of elements). Used for the bounds checking.

    Returns
    Type Description
    T

    The element read from the buffer.

    Type Parameters
    Name Description
    T

    The type of element.

    Exceptions
    Type Condition
    IndexOutOfRangeException

    Thrown if the index is out of bounds.

    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)