{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Method Resize | Collections | 2.3.0-pre.3
docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method Resize

    Resize(int, NativeArrayOptions)

    Sets the length, expanding the capacity if necessary.

    Declaration
    public void Resize(int numBits, NativeArrayOptions options = NativeArrayOptions.UninitializedMemory)
    Parameters
    Type Name Description
    int numBits

    The new length in bits.

    NativeArrayOptions options

    Whether newly allocated data should be zeroed out.

    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)