Struct UnsafeAppendBuffer
An unmanaged, untyped, heterogeneous buffer.
Implements
Namespace: Unity.Collections.LowLevel.Unsafe
Assembly: solution.dll
Syntax
public struct UnsafeAppendBuffer : INativeDisposable
Remarks
The values written to an individual append buffer can be of different types.
Constructors
Name | Description |
---|---|
UnsafeAppendBuffer(int, int, AllocatorHandle) | Initializes and returns an instance of UnsafeAppendBuffer. |
UnsafeAppendBuffer(void*, int) | Initializes and returns an instance of UnsafeAppendBuffer that aliases an existing buffer. |
Fields
Name | Description |
---|---|
Alignment | The byte alignment used when allocating the internal buffer. |
Allocator | The allocator used to create the internal buffer. |
Capacity | The size in bytes of the internal buffer. |
Length | The size in bytes of the currently-used portion of the internal buffer. |
Ptr | The internal buffer where the content is stored. |
Properties
Name | Description |
---|---|
IsCreated | Whether this append buffer has been allocated (and not yet deallocated). |
IsEmpty | Whether the append buffer is empty. |
Methods
Name | Description |
---|---|
Add(void*, int) | Appends an element to the end of this append buffer. |
AddArray<T>(void*, int) | Appends the elements of a buffer to the end of this append buffer. |
Add<T>(NativeArray<T>) | Appends all elements of an array to the end of this append buffer. |
Add<T>(T) | Appends an element to the end of this append buffer. |
AsReader() | Returns a reader for this append buffer. |
Dispose() | Releases all resources (memory and safety handles). |
Dispose(JobHandle) | Creates and schedules a job that will dispose this append buffer. |
Pop(void*, int) | Removes and copies the last element of this append buffer. |
Pop<T>() | Removes and returns the last element of this append buffer. |
Reset() | Sets the length to 0. |
ResizeUninitialized(int) | Sets the length in bytes. |
SetCapacity(int) | Sets the size in bytes of the internal buffer. |