Struct AllocatorHelper<T>
Provides a wrapper for custom allocator.
Namespace: Unity.Collections
Assembly: Unity.Collections.dll
Syntax
public struct AllocatorHelper<T> where T : unmanaged, AllocatorManager.IAllocator
Type Parameters
Name | Description |
---|---|
T | The type of the allocator. |
Constructors
AllocatorHelper(AllocatorHandle, bool, int)
Allocate the custom allocator from backingAllocator and register it.
Declaration
[ExcludeFromBurstCompatTesting("CreateAllocator is unburstable")]
public AllocatorHelper(AllocatorManager.AllocatorHandle backingAllocator, bool isGlobal = false, int globalIndex = 0)
Parameters
Type | Name | Description |
---|---|---|
AllocatorManager.AllocatorHandle | backingAllocator | Allocator used to allocate backing storage. |
bool | isGlobal | Flag indicating if the allocator is a global allocator. |
int | globalIndex | Index into the global function table of the allocator to be created. |
Properties
Allocator
Get the custom allocator.
Declaration
public ref T Allocator { get; }
Property Value
Type | Description |
---|---|
T |
Methods
Dispose()
Dispose the custom allocator backing memory and unregister it.
Declaration
[ExcludeFromBurstCompatTesting("DestroyAllocator is unburstable")]
public void Dispose()