Struct AllocatorManager.Range | Collections | 0.7.1-preview.3
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    Struct AllocatorManager.Range

    Pointer for the beginning of a block of memory, number of items in it, which allocator it belongs to, and which block this is.

    Namespace: Unity.Collections
    Syntax
    public struct Range : IDisposable

    Fields

    Allocator

    Declaration
    public AllocatorManager.AllocatorHandle Allocator
    Field Value
    Type Description
    AllocatorManager.AllocatorHandle

    Block

    Declaration
    public AllocatorManager.BlockHandle Block
    Field Value
    Type Description
    AllocatorManager.BlockHandle

    Items

    Declaration
    public int Items
    Field Value
    Type Description
    Int32

    Pointer

    Declaration
    public IntPtr Pointer
    Field Value
    Type Description
    IntPtr

    Methods

    Dispose()

    Declaration
    public void Dispose()

    Extension Methods

    JobNativeMultiHashMapVisitKeyValue.Schedule<TJob, TKey, TValue>(TJob, NativeMultiHashMap<TKey, TValue>, Int32, JobHandle)
    JobNativeMultiHashMapVisitKeyMutableValue.Schedule<TJob, TKey, TValue>(TJob, NativeMultiHashMap<TKey, TValue>, Int32, JobHandle)
    JobUnsafeMultiHashMapVisitKeyValue.Schedule<TJob, TKey, TValue>(TJob, UnsafeMultiHashMap<TKey, TValue>, Int32, JobHandle)
    JobUnsafeMultiHashMapVisitKeyMutableValue.Schedule<TJob, TKey, TValue>(TJob, UnsafeMultiHashMap<TKey, TValue>, Int32, JobHandle)
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