Struct HeapString.Enumerator
Namespace: Unity.Collections
Syntax
public struct Enumerator : IEnumerator<Unicode.Rune>
Constructors
Enumerator(HeapString)
Declaration
public Enumerator(HeapString source)
Parameters
Type | Name | Description |
---|---|---|
HeapString | source |
Properties
Current
Declaration
public Unicode.Rune Current { get; }
Property Value
Type | Description |
---|---|
Unicode.Rune |
Methods
Dispose()
Declaration
public void Dispose()
MoveNext()
Declaration
public bool MoveNext()
Returns
Type | Description |
---|---|
Boolean |
Reset()
Declaration
public void Reset()