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    Unity version control for Git users

    GIT Unity VCS Explanation
    To Commit To Check in To Check in is to submit changes to the repo.
    Commit Changeset Each new change on the history of the repo, grouping several individual file and directory changes.
    Master Main When you create a repo in Unity VCS, there's always an "empty" branch. Unity VCS calls it Main.
    To checkout To update Downloading content to the workspace (working copy). This is called "update" because in Unity VCS, "checkout" has a different meaning.
    Checkout When you checkout a file in Unity VCS, you're saying you are going to modify the file.
    Exclusive checkout or lock This is locking a file so nobody can touch it. It’s only useful for non-mergeable files, like binaries, images, or art in a video game.
    Rebase Unity VCS handles branching differently than Git. In Unity VCS, a rebase is just a merge operation.
    Repository Repository Where the entire history of the project is stored.
    Working copy Workspace In Git, you have the working copy and the repository in the exact location. You have a working copy and a .git hidden dir with the repository. In Unity VCS, this is slightly different since repositories and workspaces are separated. You can have several workspaces working with the same local repository.
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