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    Glossary

    General terms

    Ignore file

    A special file used in many Version Control Systems which specifies files to be excluded from version control. In Unity projects, several files can be excluded from version control. Using an Ignore File is the best way to achieve this. See Using external version control systems with Unity.

    Project

    In Unity, you use a project to design and develop a game. A project stores all of the files related to a game, such as the asset and Scene files. See 2D or 3D projects.

    Version Control

    A system for managing file changes. You can use Unity in conjunction with most version control tools, including Perforce , Git, Mercurial, and PlasticSCM. See Version Control.

    Plastic SCM terms

    Checkin

    Checkin is the act of submitting changes to the repo. You must enter a comment in the text box before you can check in your changes.

    Developer Workflow

    Developers have access to the branch explorer directly from inside Unity and easily switch branches.

    Gluon Workflow

    Artists can take advantage of the Gluon visualized interface and workflow from inside Unity.

    Organization

    The organization handles different sets of repositories in the Cloud. Inside the organization, you can create as many repositories as you need.

    Workspace

    Your workspace interacts with the version control, where you download the files and make the required changes for each checkin.

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