docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Struct MetadataPath

    Implements
    IEnumerable<string>
    IEnumerable
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Cloud.Metadata
    Assembly: Unity.Cloud.Metadata.dll
    Syntax
    public readonly struct MetadataPath : IEnumerable<string>, IEnumerable

    Constructors

    MetadataPath(IEnumerable<string>)

    Constructor with the set of keys forming a metadata path.

    Declaration
    public MetadataPath(IEnumerable<string> path)
    Parameters
    Type Name Description
    IEnumerable<string> path

    Properties keys.

    MetadataPath(params string[])

    Constructor with the set of keys forming a metadata path.

    Declaration
    public MetadataPath(params string[] path)
    Parameters
    Type Name Description
    string[] path

    Properties keys.

    Methods

    GetEnumerator()

    Declaration
    public IEnumerator<string> GetEnumerator()
    Returns
    Type Description
    IEnumerator<string>

    ToString()

    Declaration
    public override string ToString()
    Returns
    Type Description
    string
    Overrides
    ValueType.ToString()

    Implements

    IEnumerable<T>
    IEnumerable
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)