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    Get started

    This section explains how to start using the Unity Metadata package.

    The Metadata package supports the following:

    • Unity Editor
    • Windows standalone
    • WebGL
    • Android
    • Linux
    • macOS
    • iOS

    To use the Metadata package, do the following:

    1. Set up an application identifier in your project.
    2. Create a Unity Cloud scene from the portal.

    Set up an application identifier in your project

    Refer to the Get Started chapter of the Unity Identity documentation to set up an application identifier in your project.

    Manage the package stripping level

    To avoid runtime errors when building with this package, follow these steps:

    1. In your Unity project window, go to Edit > Project settings.
      The Project setting window opens.
    2. Select the Player option.
    3. Scroll to the Additional Compiler Arguments section.
    4. Set the Managed stripping level option to:
    • Disabled
      or
    • Minimal (if the Disabled option isn't available)

    Managed Stripping Level dropdown

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