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    Method IsXFlipped

    IsXFlipped(TextureOrientation)

    Evaluates if the texture's horizontal orientation conforms to Unity's default. If it's not aligned (=true; =flipped), the texture has to be applied mirrored horizontally.

    Declaration
    public static bool IsXFlipped(this TextureOrientation to)
    Parameters
    Type Name Description
    TextureOrientation to
    Returns
    Type Description
    bool

    True if the horizontal orientation is flipped, false otherwise

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