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    Method LoadTexture2D

    LoadTexture2D(bool, uint, uint, uint, bool)

    Creates a Texture2D from the previously opened texture. Transcodes or decodes the texture into a GPU compatible format (if required) and uploads it to GPU memory. Part of the low-level API that provides finer control over the loading process.

    Declaration
    public abstract Task<TextureResult> LoadTexture2D(bool linear = false, uint layer = 0, uint faceSlice = 0, uint mipLevel = 0, bool mipChain = true)
    Parameters
    Type Name Description
    bool linear

    Depicts if texture is sampled in linear or sRGB gamma color space.

    uint layer

    Texture array layer to import

    uint faceSlice

    Cubemap face or 3D/volume texture slice to import.

    uint mipLevel

    Lowest mipmap level to import (where 0 is the highest resolution). Lower mipmap levels (of higher resolution) are being discarded. Useful to limit texture resolution.

    bool mipChain

    If true, a mipmap chain (if present) is imported.

    Returns
    Type Description
    Task<TextureResult>

    A TextureResult that contains an ErrorCode, the resulting texture and its orientation.

    See Also
    Open(NativeSlice<byte>)
    Dispose()

    LoadTexture2D(GraphicsFormat, uint, uint, uint, bool)

    Creates a Texture2D from the previously opened texture. Transcodes or decodes the texture into a desired GPU compatible format (if required) and uploads it to GPU memory. Part of the low-level API that provides finer control over the loading process.

    Declaration
    public abstract Task<TextureResult> LoadTexture2D(GraphicsFormat targetFormat, uint layer = 0, uint faceSlice = 0, uint mipLevel = 0, bool mipChain = true)
    Parameters
    Type Name Description
    GraphicsFormat targetFormat

    Desired texture format

    uint layer

    Texture array layer to import

    uint faceSlice

    Cubemap face or 3D/volume texture slice to import.

    uint mipLevel

    Lowest mipmap level to import (where 0 is the highest resolution). Lower mipmap levels (of higher resolution) are being discarded. Useful to limit texture resolution.

    bool mipChain

    If true, a mipmap chain (if present) is imported.

    Returns
    Type Description
    Task<TextureResult>

    A TextureResult that contains an ErrorCode, the resulting texture and its orientation.

    See Also
    Open(NativeSlice<byte>)
    Dispose()
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