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    Class BasisUniversalTexture

    Loads a Basis Universal texture from the StreamingAssets folder, a URL, or a buffer.

    Inheritance
    object
    TextureBase
    BasisUniversalTexture
    Inherited Members
    TextureBase.LoadFromStreamingAssets(string, bool, uint, uint, uint, bool)
    TextureBase.LoadFromStreamingAssets(string, GraphicsFormat, uint, uint, uint, bool)
    TextureBase.LoadFromUrl(string, bool, uint, uint, uint, bool)
    TextureBase.LoadFromUrl(string, GraphicsFormat, uint, uint, uint, bool)
    TextureBase.LoadFromBytes(NativeSlice<byte>, bool, uint, uint, uint, bool)
    TextureBase.LoadFromBytes(NativeSlice<byte>, GraphicsFormat, uint, uint, uint, bool)
    TextureBase.GetStreamingAssetsUrl(string)
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: KtxUnity
    Assembly: solution.dll
    Syntax
    public class BasisUniversalTexture : TextureBase

    Methods

    Name Description
    Dispose()

    Releases all resources. Part of the low-level API that provides finer control over the loading process.

    LoadTexture2D(bool, uint, uint, uint, bool)

    Creates a Texture2D from the previously opened texture. Transcodes or decodes the texture into a GPU compatible format (if required) and uploads it to GPU memory. Part of the low-level API that provides finer control over the loading process.

    LoadTexture2D(GraphicsFormat, uint, uint, uint, bool)

    Creates a Texture2D from the previously opened texture. Transcodes or decodes the texture into a desired GPU compatible format (if required) and uploads it to GPU memory. Part of the low-level API that provides finer control over the loading process.

    Open(NativeSlice<byte>)

    Loads a texture from memory. Part of the low-level API that provides finer control over the loading process.

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