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    Changelog

    All notable changes to this project will be documented in this file.

    The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

    [3.0.0] - 2023-03-29

    Added

    • TextureBase.Load... overloads that accepts an explicit transcode target texture format ### Changed
    • [Breaking] Reduced public API to minimum requirement.
    • Added missing XML documentation for remaining public API.
    • Updated KTX-Software-Unity to 1.1.0 ### Removed
    • Utility classes TextureLoaderBase, TextureFileLoader and TextureUrlLoader were moved to KtxUnityDemo project
    • TextureBase.LoadBytesRoutine (was replaced by LoadFromBytes previously)

    [2.2.3] - 2022-11-18

    Fixed

    • WebGL build errors (unresolved symbols during linking) due to outdated native library

    [2.2.2] - 2022-09-29

    Changed

    • Marked TextureBase.LoadBytesRoutine obsolete in favor of TextureBase.LoadFromBytes ### Fixed
    • Made TextureBase.LoadBytesRoutine public again to preserve API compatibility

    [2.2.1] - 2022-09-28

    Added

    • Low-level API that gives finer control over the loading process (alternative to TextureBase.LoadBytesRoutine)
    • ManagedNativeArray wrapper for efficient access of managed byte[] from C# Jobs
    • Basis Universal texture (.basis) Editor import
    • Support for loading any single image/layer/mipmap level of textures of any type (arrays, cubemaps, volumes)
    • Support for discarding mipmap level chain (and import just one mipmap level)
    • Support for importing Basis Universal texture types 2darray, 3d, video, cubemap (single images only at the moment)
    • Many property getters on KtxTexture (e.g. needsTranscoding,hasAlpha,isCubemap)
    • Experimental support for importing uncompressed KTX 2.0 textures (limited set of formats for now; #47) ### Changed
    • De-prioritized texture formats RGBA4444 and BGR565 to avoid incorrect channel usage or low quality. Transcoding to RGBA32 instead.
    • Bumped minimum required Unity version to 2019.4 LTS ### Fixed
    • Textures with alpha channel are shown blended (with checkerboard background) in the inspector now (alphaIsTransparency is enabled; #64)
    • Avoid extra memcopy of input data by using ManagedNativeArray in LoadFromStreamingAssets and LoadFromUrl
    • Improved texture format usage detection (linear vs. sRGB sampling)
    • Loading of native library on Linux (thanks @Blackclaws for #60)

    [2.1.2] - 2022-04-14

    Fixed

    • Fix undefined variable error when building project
    • Compiler error due to C# 7.3 incompatible code

    [2.1.1] - 2022-04-14

    Ported changes from 1.2.0

    Added

    • Editor Import via ScriptableImporter (thanks @hybridherbst][hybridherbst] for #45)
    • Error Codes (in TextureResult.errorCode) ### Changed
    • In release builds there's no console logging anymore (use the errorCode instead). In Debug builds and the Editor you still get detailed error messages. ### Fixed
    • Will not transcode textures with sizes that are not a multiple of four to incompatible DXT5 or BC7 formats anymore
    • Re-compiled macOS native library in release mode (MinSizeRel; was Debug). Expect improved performance.

    [2.0.1] - 2021-11-23

    Fixed

    • Apple Silicon Unity Editor decoding

    [2.0.0] - 2021-10-28

    Changed

    • WebGL library is built with Emscripten 2.0.19 now
    • Minimum required version is Unity 2021.2

    [1.3.1] - 2022-11-29

    Changed

    • Marked TextureBase.LoadBytesRoutine obsolete in favor of TextureBase.LoadFromBytes ### Fixed
    • Made TextureBase.LoadBytesRoutine public again to preserve API compatibility

    [1.3.0] - 2022-11-28

    Added

    • Low-level API that gives finer control over the loading process (alternative to TextureBase.LoadBytesRoutine)
    • ManagedNativeArray wrapper for efficient access of managed byte[] from C# Jobs
    • Basis Universal texture (.basis) Editor import
    • Support for loading any single image/layer/mipmap level of textures of any type (arrays, cubemaps, volumes)
    • Support for discarding mipmap level chain (and import just one mipmap level)
    • Support for importing Basis Universal texture types 2darray, 3d, video, cubemap (single images only at the moment)
    • Many property getters on KtxTexture (e.g. needsTranscoding,hasAlpha,isCubemap)
    • Experimental support for importing uncompressed KTX 2.0 textures (limited set of formats for now; #47) ### Changed
    • De-prioritized texture formats RGBA4444 and BGR565 to avoid incorrect channel usage or low quality. Transcoding to RGBA32 instead.
    • Bumped minimum required Unity version to 2019.4 LTS ### Fixed
    • Textures with alpha channel are shown blended (with checkerboard background) in the inspector now (alphaIsTransparency is enabled; #64)
    • Avoid extra memcopy of input data by using ManagedNativeArray in LoadFromStreamingAssets and LoadFromUrl
    • Improved texture format usage detection (linear vs. sRGB sampling)

    [1.2.3] - 2022-04-14

    Fixed

    • Fix undefined variable error when building project

    [1.2.2] - 2022-04-14

    Fixed

    • Compiler error due to C# 7.3 incompatible code

    [1.2.1] - 2022-04-14

    Added

    • Editor Import via ScriptableImporter (thanks @hybridherbst][hybridherbst] for #45)
    • Error Codes (in TextureResult.errorCode) ### Changed
    • In release builds there's no console logging anymore (use the errorCode instead). In Debug builds and the Editor you still get detailed error messages. ### Fixed
    • Will not transcode textures with sizes that are not a multiple of four to incompatible DXT5 or BC7 formats anymore
    • Re-compiled macOS native library in release mode (MinSizeRel; was Debug). Expect improved performance.

    [1.1.2] - 2021-10-27

    Added

    • Error message when users try to run KtxUnity 1.x Unity >=2021.2 combination targeting WebGL

    [1.1.1] - 2021-07-16

    Changed

    • Updated KTX-Software-Unity to 0.4.2 (only the relevant iOS binaries) ### Fixed
    • Bitcode is now embed in all iOS binaries (fixes #37)

    [1.1.0] - 2021-07-02

    Added

    • Support for Lumin / Magic Leap
    • Support for Apple Silicon on macOS via a universal library ### Changed
    • Updated KTX-Software-Unity to 0.4.1 ### Fixed
    • Prevent crash during mipmap reverting on recent llvm/emscripten versions
    • Not transcoding to ETC1/ETC2/BC1 if resolution is not a multiple of four
    • Switched to data-model-independent types in C binding to avoid crashes on certain platforms

    [1.0.0] - 2021-02-03

    Added

    • Support for Universal Windows Platform (x64,x86,ARM,ARM64) ### Changed
    • Switched API to async calls that return a TextureResult directly (instead of onTextureLoaded event)
    • Doesn't require a MonoBehaviour for running coroutines anymore
    • Raised minimum required version to 2019.2 (the version that switched to scripting runtime version .NET 4.6)
    • Updated KTX-Software-Unity native libs to 0.3.0

    [0.9.1] - 2020-11-12

    Changed

    • Updated KTX-Software-Unity native libs to 0.2.4 ### Fixed
    • Added missing native functions (on Linux)

    [0.9.0] - 2020-11-04

    Added

    • Support for Universal Windows Platform (x64)
    • Expressive error messages when loading unsupported KTX 1.0 or non-supercompressed KTX 2.0 file ### Changed
    • Updated KTX-Software-Unity native libs to 0.2.2 ### Fixed
    • Added missing basis transcoding functions on Windows (fixes #21)
    • UASTC mode with alpha channel

    [0.8.2] - 2020-10-23

    • No changes. Bump release to trick OpenUPM to create package for 0.8.1

    [0.8.1] - 2020-10-23

    Fixed

    • Removed annoying warning about UnityPackage.meta file

    [0.8.0] - 2020-10-23

    Added

    • Texture orientation is now exposed. This allows users to correct (=flip) them (fixes #18)
    • Support for KTX specification 2.0 pr-draft2 (fixes #16)
    • Support for Basis Universal UASTC supercompression mode (higher quality) ### Changed
    • Native binary libs are now provided by KTX-Software-Unity 0.1.0
    • The KTX specification changed (from ~draft20 to pr-draft2), thus older KTX files cannot be loaded anymore.
    • Unsupported basis file texture types (non 2D Images) raise a proper error now
    • Removed support for 32-bit Desktop platforms (Windows, Linux)

    [0.7.0] - 2020-04-26

    Added

    • Support for linear sampling
    • Support for ETC1_RGB with sRGB sampling via RGB_ETC2_SRGB
    • Support for ETC2_EAC_R11 and ETC2_EAC_RG11 (there's no interface yet to explicitly choose one- or two-channel textures)

    [0.6.0] - 2020-03-01

    Added

    • Support for mip-map levels ### Changed
    • Updated KTX library (now at KTX 2.0 specification draft 18)

    [0.5.0] - 2020-02-22

    Added

    • Support for Universal Windows Platform (not verified/tested myself) ### Changed
    • TextureBase.LoadBytesRoutine is public now to allow deeper integration ### Fixed
    • Ensured backwards compatibility with Unity 2018.2

    [0.4.0] - 2019-11-10

    Changed

    • Renamed project to KtxUnity
    • Using less memory by freeing up texture after GPU upload ### Added
    • Support for loading KTX 2.0 files with Basis Universal super-compression

    [0.3.0] - 2019-06-30

    Added

    • Thread support via Unity Job system
    • Support for Android armeabi-v7a and x86

    [0.2.0] - 2019-06-25

    Added

    • Support for Linux 32/64 bit

    [0.1.0] - 2019-06-23

    Added

    • Added support for Windows 32/64 bit
    • Docs on how to use it

    Changed

    • Restructured project to be a valid Unity package

    [0.0.1] - 2019-06-21

    Added

    • Changelog. All previous work was not versioned.
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